P0-A1: Part 382: Orbital Mechanics
by PhoenixGames on Jun.03, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have what I think is a working prototype done.
I can move objects in world space along the same orbital trajectories that the objects are following in the physics system. More testing is needed, but I think I have finally found a solution that will work.
The next step will be to add moving objects, like shuttles, etc, with thrusters and engines that can change their position in world space in addition to being affected by the forces of gravity.
I have spent some time on this, and again, I have what I think is a working prototype, but more testing is needed before I can merge it completely with my current codebase.