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P0-MS5: Part 351: Debugging, Optimisation

by on Apr.08, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

With the art concept basically done, I have decided to begin final debugging  before the project enters the Alpha phase.

I have decided to postpone a lot of the optimisation for now, since Unity 2018.1, which should be out quite soon, contains some extensive performance optimisation features, including a “Job System” that allows for multi-threading.

I am not certain whether the Unity API can be accessed from within the multi-threaded jobs, but there should be extensive performance improvements at any rate.

I have begun debugging the AI system, since this is one of the most complex systems that I have implemented, and it needs a lot of time spent on it. I will need to overhaul the AI system at some point, probably in Alpha 1. I need to replace the navigation system and rewrite a lot of code, but so far it seems to be at least working ok.

Unity 03/04/2018 , 11:00:35 PM Unity 2017.2.0f3 Personal (64bit) - P0Main40.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
03/04/2018 , 11:00:35 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main40.unity – P0-MS4 – PC, Mac & Linux Standalone

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