P0-MS5: Part 336: Art Improvements, Concept
by PhoenixGames on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I can create complex emissive objects in Substance painter, and actually use those emissive maps to light scenes in Unity, with no other lights present.
The scenes are a little dark, they may benefit from actual point lights being added as well, this this is a huge improvement to the scene quality.
To do this in real time, however, I think I need to use reflection probes, which can be complex to work with.