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P0-MS5: Part 336: Art Improvements, Concept

by on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I can create complex emissive objects in Substance painter, and actually use those emissive maps to light scenes in Unity, with no other lights present.

The scenes are a little dark, they may benefit from actual point lights being added as well, this this is a huge improvement to the scene quality.

To do this in real time, however, I think I need to use reflection probes, which can be complex to work with.

Unity 11/03/2018 , 09:19:42 PM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
11/03/2018 , 09:19:42 PM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 11/03/2018 , 09:19:23 PM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
11/03/2018 , 09:19:23 PM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 10/03/2018 , 02:13:35 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/03/2018 , 02:13:35 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone*

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