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P0-MS5: Part 310: City Simulator

by on Jan.21, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have created a set of templates that add the ability to randomise different elements of the cities structure.

I can add additional nodes and roads in the center of cells (removing a lot of “dead space”) and I can add and remove roads randomly, as well as create circular roads.

Currently, all of these templates need to be manually applied to the city. The next step is to add a random generation system that uses these templates.

 

Unity 18/01/2018 , 08:02:04 PM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
18/01/2018 , 08:02:04 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 19/01/2018 , 12:39:59 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
19/01/2018 , 12:39:59 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 19/01/2018 , 12:44:18 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
19/01/2018 , 12:44:18 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 20/01/2018 , 12:28:02 AM Unity 2017.2.0f3 Personal (64bit) - P0Main35.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
20/01/2018 , 12:28:02 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main35.unity – P0-MS4 – PC, Mac & Linux Standalone

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