PGD Home

P0-MS5: Part 304: City Simulator

by on Jan.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have achieved preliminary proof of concept with creating the cities on the terrain.

I can now create cities aligned properly to the terrain, but there are still performance issues, as well as z-fighting between the roads and the terrain. The grass also appears through the road and building meshes.

I will probably need to add a platform for the city to rest on, to separate it from the actual terrain itself.

Unity 10/01/2018 , 12:06:17 AM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
10/01/2018 , 12:06:17 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 08/01/2018 , 11:52:30 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
08/01/2018 , 11:52:30 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone

Screenshot (279)

 

Facebooktwitterredditpinterestlinkedinmail

Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!