P0-MS5: Part 304: City Simulator
by PhoenixGames on Jan.14, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have achieved preliminary proof of concept with creating the cities on the terrain.
I can now create cities aligned properly to the terrain, but there are still performance issues, as well as z-fighting between the roads and the terrain. The grass also appears through the road and building meshes.
I will probably need to add a platform for the city to rest on, to separate it from the actual terrain itself.