P0-MS5: Part 303: Creating a Tesseract in Unity
by PhoenixGames on Jan.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have been interested in four dimensional mathematics for some time now, and I recently found some code (HERE) to create and rotate a “tesseract”, or four dimensional cube, in Unity.
I haven’t made many changes to the code yet (just a few modifications to get it to work with my current build) but it seems to work well and it could form the basis of some experiments in the future.
I need a good wireframe shader to properly show off the effect though.