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P0-MS5: Part 303: Creating a Tesseract in Unity

by on Jan.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been interested in four dimensional mathematics for some time now, and I recently found some code (HERE) to create and rotate a “tesseract”, or four dimensional cube, in Unity.

I haven’t made many changes to the code yet (just a few modifications to get it to work with my current build) but it seems to work well and it could form the basis of some experiments in the future.

I need a good wireframe shader to properly show off the effect though.

 

Unity 07/01/2018 , 06:06:43 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 06:06:43 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 06:06:53 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 06:06:53 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 10:32:03 AM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 10:32:03 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 10:32:11 AM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 10:32:11 AM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

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