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P0-MS5: Part 302: City Simulator

by on Jan.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The initial testing of the CiDy system achieved proof of concept, but it is obvious that it will be difficult to place the city properly on the terrain.

I will also have problems when the terrain subdivides as the player gets closer, the cities buildings will need to be moved to properly align them to the terrain.

It will probably take some time to solve these issues.

Screenshot (248)

Unity 07/01/2018 , 01:04:19 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 01:04:19 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 12:20:28 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 12:20:28 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 12:20:36 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 12:20:36 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

Unity 07/01/2018 , 12:20:03 PM Unity 2017.2.0f3 Personal (64bit) - P0Main33.unity - P0-MS4 - PC, Mac & Linux Standalone*

Unity
07/01/2018 , 12:20:03 PM
Unity 2017.2.0f3 Personal (64bit) – P0Main33.unity – P0-MS4 – PC, Mac & Linux Standalone*

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