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P-172: Unity: Space Environment: Part 25: Space Exploration Engine

by on Oct.23, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have done some more research into the Space Exploration engine. There were a few things that I was concerned about, and one of them was the “reproducibility” of the terrain.  I need a terrain system that produces identical terrain geometry every time the user visits the same place on the terrain. This is not a particularly difficult thing to implement, it just means that the random noise that the terrain uses should be based on a predetermined seed, which is stored per terrain.

However, I needed to make sure the terrain supported this, and as can be seen from the below images, it seems to. These are two separate images taken from the same place in two different runs of the engine, and they seem to be exactly the same.

I have also included an image of the rigidbody cubes moving around within the spacecraft as the player moves.

I will be purchasing and integrating the Space Exploration Engine shortly, so hopefully that will go well.

 

Demo 21/10/2016 , 09:30:55 PM SpaceAdventure

Demo
21/10/2016 , 09:30:55 PM
SpaceAdventure

Demo 21/10/2016 , 09:31:10 PM SpaceAdventure

Demo
21/10/2016 , 09:31:10 PM
SpaceAdventure

Demo 21/10/2016 , 09:24:23 PM SpaceAdventure

Demo
21/10/2016 , 09:24:23 PM
SpaceAdventure

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