P-172: Unity: Space Environment: Part 17
by PhoenixGames on Oct.09, 2016, under Art and Designs, P-0, Software and Games, Spiritus Astrum
I have followed a simple tutorial (HERE) to make a mirror in unity.
This worked out well, and I also learned a little about Unity’s shader system in the process. It seems to use it’s own proprietary language called “Shaderlab”, but does allow for Cg shaders to be written within it.
I wrote the shader for my Spherical Terrain project in HLSL, so this will need to be ported, but it is quite simple, so it shouldn’t be a problem. It may actually be easier to write it in “Surface”, because I then wouldn’t need a separate Vertex and Pixel shader file.
Again, the shader system in Unity seems very easy to learn and use, which is encouraging.