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Weekly Update: 5/1/2014: Star Commander, Laser Illuminator

by on Jan.06, 2014, under News

I spent the vast majority of this week working on my new game project, Star Commander. I modelled, rigged, textured, and began the animations of the main character model in the game. For the initial release, I will probably just have one of these, with different skins for each team. The character will need a full set of animations in order to perform complex tasks, such as throwing grenades, leaning, shooting from cover, crawling, crouching, etc, as well as running and walking.

Rigging is one of my least favourite modelling activities, however, after I finished rigging my curretn character, I discovered THIS site. It claims to offer an “auto rigging” service for bipedal models, which is available on a pay per use basis. I haven’t used it yet, but they offer a free trial, and I will definitely try it out the next time I am rigging a humanoid model.

I also did some work on the context sensitive menu for the game, as well as the spawn location selection, squad movement and orders menus. This project is off to a pretty good start.

I already posted about the Thermal Imager idea. I spent some time this week researching and sourcing parts for that. It shouldn’t be as difficult as I initially suspected.

 

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