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Weekly Update: 29/12/2013: Artillery, Laser Illuminator, Emergent AI.

by on Dec.31, 2013, under News

 

This week I mostly finished Artillery, the simple game I am working on. I created a new projectile type (a homing projectile) and created some new levels, in addition to fixing some bugs and doing some texturing. I started the project principally to force myself to improve my knowledge of vectors, 3D Mathematics, and physics which I certainly did do.  I am not sure if I will upload the finished game, the graphics are quite basic, and the multiplayer functionality is untested, I don’t know if it’s quite ready for upload. I may release it as “beta” software.

I build a simple 300 mW Infrared laser illuminator as well. It’s nothing complicated, I just wanted to boost the effectiveness of the Generation 1 night vision equipment that  I have, and this is an excellent way of doing it. I found that in order to produce a properly collimated and circularised beam I need to do some “Beam forming” or “Beam shaping” using various different kinds of optics, mostly involving cylinder lenses.

I did a writeup of the Emergent AI project that I created the concept test for, and decided to postpone it. It is an exciting area of research, but I just feel that there is not enough material in the idea that I had to justify devoting an entire project to. I would basically be creating a system that searches for the optimum set of variables to solve a given problem, and while this would be interesting, I want to wait until I have fleshed out the idea more before I spend time on it.

I have come up with several excellent ideas for the new year, which I am very excited about. I have started research on them already, and even started development on one, but I won’t mention them until I officially start the projects in a few days.

 

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