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P0-B7: Part 1382: Debugging, Improvements

by on Mar.10, 2024, under Astral Realms, P-0, P0_B7, Software and Games, Spirit of the Stars, Spiritus Astrum

I did discover some issues with the networked AI system, but these thankfully turned out to be minor.

The AI for the creatures and NPC’s/enemies, etc, is quite a lot more performant and robust now, but I still need to continue testing its functionality in multiplayer.

I have also completed some more extensive stress-testing of the system, and I didn’t discover any issues. I believe there may still be a memory leak somewhere in the system, but I haven’t been able to discover it, everything seems to load and unload into and out of memory fine.

I have also made some improvements to procedural object spawning, etc, in the world.

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