News
Weekly Update 1/12/2013: Artillery!, Radio Receiver, Signal Recorder
by PhoenixGames on Dec.02, 2013, under News
This week I added some new art assets to Artillery, just a fgew player controlled avatars. I am going to have either of them in the full game. I spent most of my time working on my signal receiver and analyser. In addition to building my radio receiver and examining the signal on an oscilloscope, […]
Weekly Update 24/11/2013: Artillery!, Operational Amplifier, Arduino Radio Receiver
by PhoenixGames on Nov.25, 2013, under News
I have decided to start doing weekly updates of all my current projects, instead of waiting until I have finished or made a major breakthrough to make a post. This week I spent some time debugging Artillery! and I created an inventory system for it and created some new art assets and new projectile types, […]
Update: Artillery!Debugging, and Additional Game Features, and new projects!
by PhoenixGames on Nov.18, 2013, under News, Software and Games
This week I spent most of my time debugging and testing the codebase for Artillery. I am behind schedule on this, especially as there are still quite a few small and not-so-small jobs to do, such as an inventory system, several additional projectile options, support for teams, new levels, and the art assets for the game. However, […]
System Instability, Slowdowns, Blue Screens, and faulty RAM
by PhoenixGames on Nov.03, 2013, under News, Tutorials
I lost quite a bit of time this week due to major system instabilities I was getting on my main work machine. I was getting frequent Blue Screens, with seemingly random causes. I initially assumed the problem was due to a problem with Flash on my firefox browser, because switching to Chrome actually fixed the […]
Welcome to the new Phoenix Game Development Blog!
by PhoenixGames on Oct.24, 2013, under Art and Designs, Astral Realms, Background, Bushcraft, Inventions, Musings, News, On Game Development, Software and Games, Spiritus Astrum, Tutorials, Uncategorized
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