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Weekly Update 1/12/2013: Artillery!, Radio Receiver, Signal Recorder

by on Dec.02, 2013, under News

This week I added some new art assets to Artillery, just a fgew player controlled avatars. I am going to have either of them in the full game. I spent most of my time working on my signal receiver and analyser. In addition to building my radio receiver and examining the signal on an oscilloscope, […]

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Weekly Update 24/11/2013: Artillery!, Operational Amplifier, Arduino Radio Receiver

by on Nov.25, 2013, under News

I have decided to start doing weekly updates of all my current projects, instead of waiting until I have finished or made a major breakthrough to make a post. This week I spent some time debugging Artillery! and I created an inventory system for it and created some new art assets and new projectile types, […]

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Update: Artillery!Debugging, and Additional Game Features, and new projects!

by on Nov.18, 2013, under News, Software and Games

This week I spent most of my time debugging and testing the codebase for Artillery. I am behind schedule on this, especially as there are still quite a few small and not-so-small jobs to do, such as an inventory system, several additional projectile options, support for teams, new levels, and the art assets for the game. However, […]

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System Instability, Slowdowns, Blue Screens, and faulty RAM

by on Nov.03, 2013, under News, Tutorials

I lost quite a bit of time this week due to major system instabilities I was getting on my main work machine. I was getting frequent Blue Screens, with seemingly random causes. I initially assumed the problem was due to a problem with Flash on my firefox browser, because switching to Chrome actually fixed the […]

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