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P0_B6

P0-B6: Part 1332: Debugging, Improvements

by on Nov.19, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have been making continuous improvements to the project all week. One of the major changes that I added was that it is now possible to land capital ships on planets. I did some testing with this some time ago, but it wasn’t officially supported, it now is. There is still some optimisation to be […]

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P0-B6: Part 1331: Debugging, Improvements

by on Nov.12, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

There is still a bug which occurs with the AI pathfinding system when the ship is rotated, this is something I will have to fix soon, before I do any more major work. I have added some simple games that the player can play with the AI, as well as minor improvements to the pathfinding […]

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P0-B6: Part 1330: Debugging, Improvements

by on Nov.12, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made extensive improvements to the Capital ships in the game, and the actions and events that the player can take part in while they are on-board. There is a more advanced damage control system now, where gravity and power can fail if certain systems are damaged, etc. I have also added a visual […]

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P0-B6: Part 1329: Debugging, Improvements

by on Nov.12, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added two new environment variables to the game, “Oxygen” and “Toxicity”. Some planets have a low oxygen environment, in addition to planetoids, asteroids, space stations, etc. Different compartments on board the ship can also have a “low oxygen” and “toxicity” condition if the have been damaged. In these situations, the player can wear […]

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P0-B6: Part 1328: Debugging, Improvements

by on Nov.05, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added some new items to the game that are available for both the user and the AI to use. These items improve immersion and realism within the game. At some point, I want to add an advanced inventory menu to the capital ships in the game, so that players can choose the “loadout” […]

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P0-B6: Part 1327: Debugging, Improvements

by on Nov.05, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The new random event/random story works well! I may add some more in this current milestone, but I want to spend some more time debugging and testing the space sim. There are still a lot of things to do here. I have run several tests on various parts of the space sim, and they have […]

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P0-B6: Part 1326: Debugging, Improvements

by on Nov.05, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

The new random events are working quite well. There are still some bugs and things to add, but the system is quite stable, and works very well. The main issue that I was worried about was the integration with the navigation and pathfinding, but this works fine. I have also added some additional features and […]

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P0-B6: Part 1325: Debugging, Improvements

by on Oct.29, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed most of the issues with the NPC crew. Randomly generated NPC crew members can now be added to the ships crew, and will randomly follow their own action list. These crew members are also persistent. I am now working on the rest of the story elements. This is mostly going ok, but […]

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P0-B6: Part 1324: Debugging, Improvements

by on Oct.29, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

Adding the NPC’s to the player ship is going well. The core concept works. The main problem was getting the pathfinding to work, but this is now mostly functional too. There were some challenges in getting the pathfinding properly working, but they have mostly been solved. The next goal is to add random actions for […]

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P0-B6: Part 1323: Debugging, Improvements

by on Oct.29, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I am working on adding more random story missions to the project, as well as improving the options for story telling. The next goal is to allow random NPC’s to travel with the player on board the players main capital ship. Currently, only the players crew can do this, and they are static, IE, they […]

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