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P0_B5

P0-B5: Part 1278: Debugging, Improvements

by on Jul.16, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have fixed quite a number of bugs with the NPCAI system, and it does generally work now, but there are still intermittent issues. The system is mostly functional, but I will need to spend a lot more time debugging it before I can move on.

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P0-B5: Part 1277: Debugging, Improvements

by on Jul.16, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I needed to make extensive changes to my custom AI navigation code in order to get the NPCAI to work. The system now supports multiple paths and multiple NPC’s, and the NPC can transition properly from the exterior graph to the interior one. There are still a lot of intermittent bugs and issues to work […]

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P0-B5: Part 1276: Debugging, Improvements

by on Jul.16, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

After finishing some minor bug fixes and improvements to the apartments, I have moved on to adding support for NPC’s to enter, leave, and move around, within apartment interiors. This is proving to be very difficult. The AI has to leave one nav graph (The exterior city graph) and enter another one. There are quite […]

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P0-B5: Part 1275: Debugging, Improvements

by on Jul.09, 2023, under Astral Realms, P-0, P0_B5, Spirit of the Stars, Spiritus Astrum

The AI navigation and pathfinding is going well. The AI can successfully travel on the elevator and generate and transition to the interior graph. I had some issues with the AI being able to properly interact with interior objects, but this has been fixed now. I have also added the ability for the AI to […]

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P0-B5: Part 1274: Debugging, Improvements

by on Jul.09, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I am having some issues with the AI navmesh generation, but these issues are solveable. The graph generation is working fine, but I need to rewrite some of the pathfinding logic to work with the new type of interior building. I have already made many improvements to the new pathfinding system that fix bugs and […]

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P0-B5: Part 1273: Debugging, Improvements

by on Jul.09, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

Most of the logic for the apartment blocks are done. The doors and elevators are animated, and the lighting can be turned on and off. There are also interactible objects like chairs and beds, etc. The player can also only access their apartment, and cannot enter NPC’s apartments. The next goal is the AI logic […]

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P0-B5: Part 1272: Debugging, Improvements

by on Jul.09, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The next step is to add the apartment building to the world. It should be possible for players to purchase an apartment in the building, and use this as their home while in that particular city. It should also be possible for AI characters to rent other rooms within the apartment. This will require dynamic […]

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P0-B5: Part 1271: Debugging, Improvements

by on Jul.02, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Software Engines, Spirit of the Stars, Spiritus Astrum

I have mostly finished the artwork for the new city apartment building, as well as some new inventory items. I spent some time trying to figure out the correct way to texture large objects. In the end, I decided to use a combination of techniques. Firstly, split the large object up into smaller objects when […]

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P0-B5: Part 1270: Debugging, Improvements

by on Jul.02, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Software Engines, Spirit of the Stars, Spiritus Astrum

The next step is to spend a few weeks improving the cities in the game. In particular, I want to add new artwork, and add more procedural decorations to make the cities feel more “lived in”. I also want to add the ability for the player to earn credits by performing various tasks and jobs. […]

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P0-B5: Part 1269: Debugging, Improvements

by on Jul.02, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The new AI guis now work well. I have finished the testing and improvements for them, and tested them with both the Companion AI system and the random NPC’s. I have also made other changes and improvements to the AI system itself, such as improving the AI’s dialog system and adding more abilities for the […]

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