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P0-B5: Part 1288: Debugging, Improvements

by on Aug.13, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made several improvements, and fixed several bugs, with the AI graph and navigation system that I am using. The paths that the AI is following now use linear interpolation, so they are much smoother and more natural looking. I have also improved the graph detection algorithm, so that the AI can better detect […]

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P0-B5: Part 1287: Debugging, Improvements

by on Aug.06, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have done some further testing on the AI system, and despite some minor bugs, it seems to work well. I have some more features to add to my current AI system (Including smoothing out the navigation points), but after this, I want to try to replace the existing AI system with my new system. […]

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P0-B5: Part 1286: Debugging, Improvements

by on Aug.06, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made improvements to the AI navigation system so that the AI can now switch to and from dynamically generated graphs at will. If a dynamically generated graph is present, the AI will detect it and use it for navigation, otherwise it will default to simpler navigation behaviour. The AI system needs extensive testing […]

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P0-B5: Part 1285: Debugging, Improvements

by on Aug.06, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have spend a few days testing, debugging, and optimising the new city features. They were causing significant slowdowns in the project, but I tracked this down to the animators on the guis that I was using. I made several optimisation improvements to these, as well as paging in/out various objects in the world, and […]

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P0-B5: Part 1284: Debugging, Improvements

by on Jul.30, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added a small number of new items that the player can purchase within cities only, and I have added more vendors and vending machines that the player can buy items from. In addition to that, I have improved the AI NPC code to add unique names for each NPC. This should increase immersion […]

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P0-B5: Part 1283: Debugging, Improvements

by on Jul.30, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The basic “jobs” that the player can do are now mostly working. I have also added more interactivity for the various city objects, so that the player, and AI, can interact with more objects in the world. Even though the number of different actions and interaction options are limited at the moment, there are enough […]

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P0-B5: Part 1282: Debugging, Improvements

by on Jul.30, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The artwork for the city decoration objects is done. I am now in the process of importing it into unity and setting it up. I have to scale and rotate some of the objects and mounting points so that the art looks correct in the world. This is mostly working fine, and the city does […]

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P0-B5: Part 1281: Debugging, Improvements

by on Jul.23, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made several improvements to the procedural city builder. The system should now spawn a lot more decorations and other world objects in the scene. The next goal is to model these. I will keep the art simple for now, I am mainly trying to add greater immersion and gameplay features, that art is […]

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P0-B5: Part 1280: Debugging, Improvements

by on Jul.23, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

I ran into a minor issue with pseudo-random seeds not being reproducible. This was causing the NPC’s that were being generated to change with each run of the game. This has now been fixed. I have also fixed some additional issues with the NPCAI. There is more work to be done here, but I am […]

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P0-B5: Part 1279: Debugging, Improvements

by on Jul.23, 2023, under Astral Realms, P-0, P0_B5, Software and Games, Spirit of the Stars, Spiritus Astrum

The NPCAI system is almost done, but there are still some last minute issues with transitioning from exterior to interior graphs, and navigation and pathfinding. I have added basic logic to the system that will allow the NPC to enter and leave the various buildings within the city, but there is more testing required. I […]

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