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P0_B4

P0-B4: Part 1222: Debugging, Improvements

by on Mar.26, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

Most of the concept work for the new features is now done, and I have been working on the debugging for it. I have made several improvements to the new features, as well as to the existing crafting menu, and the resource and harvesting systems. I have improved the random distribution of resources, and added […]

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P0-B4: Part 1221: Debugging, Improvements

by on Mar.26, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The next goal is to add complex objects to the world that also have persistence on the server. I have completed the concept for this, but I still have a lot of testing to do. It is now possible to plant items in the world, and have these items grow persistently on the server. Then, […]

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P0-B4: Part 1220: Debugging, Improvements

by on Mar.26, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The items are now mostly added to the crafting and inventory menus. It is possible to interact with the items, pick them up, and move and rotate them, as well as perform item specific functions on them within the world, such as lighting and extinguishing candles, lighting fires, etc. I have also made changes to […]

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P0-B4: Part 1219: Debugging, Improvements

by on Mar.26, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

The artwork is going very well. The modelling and texturing is all done, and I have setup most of the textures, prefabs, etc, in unity. The next goal is to add the control scripts for the new items. This is needed to connect them to my inventory system, and make them usable in the world, […]

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P0-B4: Part 1218: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I am adding some more art to the game now. This is mainly designed to give the player more crafting and building options, and it will, in turn, allow me to test and improve the crafting and item persistence features, which is my main goal. I want the player to be able to create furniture […]

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P0-B4: Part 1217: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some changes to the inventory system to allow for easier crafting of small items. When accessing the active inventory when a crafting item is in the world, the crafting dummy will now be visible in the active inventory and can be interacted with directly. The active inventory is the inventory that exists […]

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P0-B4: Part 1216: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have added some new harvestable resources and items to the world, which I intend to use to test and improve the crafting and inventory systems. These items were added to the world with relatively little difficulty. I have also tested and improved the rotation and movement of the items in the world. There were […]

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P0-B4: Part 1215: Debugging, Improvements

by on Mar.19, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have been focusing on debugging and improving the crafting and inventory system. This system is very complex, and needs a lot of refactoring. In particular, I need to add a better way to craft small items either in the inventory or in the world. Currently, this is done by creating a dummy item on […]

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P0-B4: Part 1214: Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some client and server improvements to the Login system. It is now possible for the user to have multiple characters stored on the server, and by using a different username for each, the user can select which one they want to play as. The save/load system in the game does not allow […]

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P0-B4: Part 1212: Debugging, Improvements

by on Mar.12, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have made some minor improvements to the item placement system, as well as some other minor improvements and bug fixes. However, the most important improvement that I made was when I discovered a serious bug in the ground cover paging system. The system works by finding nearby terrain chunks and rendering any ground cover […]

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