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P0_B3

P0-B3: Part 1146: Story, Artwork

by on Oct.30, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am now working on the interior detailwork for the new art assets. I intend to divide the model up into sections, and texture each of these individually. Some sections, such as corridors, certain rooms, etc, will be identical, so I can make these prefabs. I will need to make sure that there are no […]

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P0-B3: Part 1145: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The basic blockout for the structure that I have designed is done. I have decided on the basic outline and layout of the various rooms and areas of the structure, and I am now ready to add the detailwork.

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P0-B3: Part 1144: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am now in the early concept phase of a new, quite complex, structure that will be used for the ending of the first major story mission in the game. This story will be mostly static, and once completed, will unlock more open-world and random stories that can be completed later. The art concept is […]

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P0-B3: Part 1143: Story

by on Oct.23, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have discovered, and fixed, some additional issues with the story generator system. I now believe that it should be capable of handling simple story’s, quests, missions, etc. I will add more detail to it later. The next step is to add more story-related artwork.

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P0-B3: Part 1142: Story

by on Oct.16, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The core improvements to the story system are almost done. I have done quite a bit of field testing with the system, and I didn’t discover and serious issues. There are still some bugs to fix adn some more tests to do, as well as some optimisation, but the system works very well so far. […]

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P0-B3: Part 1141: Story

by on Oct.16, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have continued to make extensive improvements to the story elements. I have added almost all of the core features that a dynamic story generator should need (Such as the ability to create characters, assets, etc. dynamically). I have also added the ability to create both client side and server side objects, and persistent objects […]

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P0-B3: Part 1140: Story

by on Oct.16, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

It is now possible for the player to recruit AI crew members from within the world. It is possible to recruit AI players from cities as well as find them randomly in the world. This system needs more testing, but it works remarkably well. This system will be used as part of the story system, […]

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P0-B3: Part 1139: Story

by on Oct.09, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I am still working on improvements to the story system, and to the AI and character spawning. The system is going well, and is quite robust. I have run into a few minor issues, which I will fix shortly, before moving on to the rest of the story elements and features.

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P0-B3: Part 1138: Story

by on Oct.09, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

It is now possible to place AI crew members during dynamic and static story missions. I have also added basic support for the player to find or recruit crew members in the field, and have them added to the players ship. This will be a much more extensive feature in the future, I have just […]

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P0-B3: Part 1136: Story

by on Oct.02, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The mission log is now basically done. I am now working on the remaining features for the story system. This will probably take several weeks to do, there are quite a lot of support functions, etc, needed. A lot of these features are complex, but the project is at an advanced enough state that adding […]

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