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P0_B2

P0-B2: Part 1088: Improvements, Debugging

by on Jun.19, 2022, under Astral Realms, P0_B2, Software and Games, Spiritus Astrum

The new terrainscanning feature is now, basically, done. At least in concept. There was a complex bug deep within the multi-threaded code that took some time to solve, but the system now works well. The next goal is to use this feature for a practical purpose. I intend to add NPC vehicles flying between cities, […]

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P0-B2: Part 1087: Improvements, Debugging

by on Jun.19, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have spend a substantial amount of time this week fixing and improving a feature which allows terrain blocks to be subdivided from another thread. Because this system is multithreaded, it effectively has zero performance cost, and so it allows me to scan a huge amount of terrain blocks without lowering FPS. This means that […]

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P0-B2: Part 1086: Improvements, Debugging

by on Jun.12, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Software Engines

I have been continuing on with the debugging and testing for the eproject. I have made some further improvements to the AI system, and I have also improved the grass exclusion system, although there are more updates needed here later. I have also added the ability to save and load the game while the player […]

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P0-B2: Part 1085: Improvements, Debugging

by on Jun.12, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

Ringworlds are now basically done, at least for the moment. I fixed an issue with object placement, which was actually a pre-existing issue that was causing less obvious issues with planetary object placement too, so I fixed two issues at once. I have also added the ability to control whether or not cities and outposts […]

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P0-B2: Part 1084: Improvements, Debugging

by on Jun.12, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

Ringworlds are almost fully functional in the project. I have fixed the gravity issues and added a working transition system from space to the ringworld (I am transitioning the lighting systems, gravity, and clouds and atmosphere systems as the player enters and leaves the ringworld). There is no weather on ringworlds yet, this will take […]

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P0-B2: Part 1082: Improvements, Debugging

by on Jun.06, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The work on the ringworlds is going very well. I have solved most of the issues with the gravity direction and player up direction, and I am now working on spawning ground cover correctly. I will probably not get the weather and cloud systems, atmospheric systems, etc, working now, since this will take more time […]

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P0-B2: Part 1081: Improvements, Debugging

by on Jun.05, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have made several changes and improvements to the weapon system, including adding a new pistol to the game. I have added the ability to shoot enemies in the head for additional damage (Which makes silenced weapons far more effective, because they can more easily score a headshot due to the enemy not moving). I […]

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P0-B2: Part 1080: 2022.1 Port, Debugging

by on Jun.05, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have now basically committed to the port. The issues I have had are solved, and it seems stable enough to use. I have also fixed quite a lot of other pre-existing bugs while testing the port, and made several code changes and improvements. The next step is to continue the testing and debugging to […]

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P0-B2: Part 1079: 2022.1 Port

by on Jun.05, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have returned to the unity 2022.1 port, and I believe that I have most of the major issues solved. I have had to update several subsystems within the project along with the unity version, and this took some work, but it does seem to be stable and fully functional now. I still have quite […]

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P0-B2: Part 1078: 2022.1 Port

by on May.29, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have been trying to port my project to 2022.1, but I have run into several major issues. I had some issues with the Daz3D character system, but these have been fixed. I also had much more serious issues with Mirror networking. I had to update my mirror version, which required refactoring some of my […]

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