PGD Home

P0-B2: Part 1088: Improvements, Debugging

by on Jun.19, 2022, under Astral Realms, P0_B2, Software and Games, Spiritus Astrum

The new terrainscanning feature is now, basically, done. At least in concept.

There was a complex bug deep within the multi-threaded code that took some time to solve, but the system now works well.

The next goal is to use this feature for a practical purpose. I intend to add NPC vehicles flying between cities, using the terrain scanner to determine where the cities are before they load in.

I also intend to allow the player to use these transport vehicles themselves.

This, should make earthlike worlds at least feel much more lived in and less empty.

I also intend to make other improvements to the randomly generated cities shortly too.


Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!