P0_A11
P0-A11: Part 987: Server Setup, Testing
by PhoenixGames on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The final guided tutorial went reasonably well. I identied several issues, most of which are now fixed. There are some issues with the orbital mechanics system which still aren’t fixed though, I am in the process of fixing these now.
P0-A11: Part 986: Server Setup, Testing
by PhoenixGames on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The preliminary testing and bug fixes for the crafting system are done. There were no major issues here, thankfully. I have also tested hunting, cooking, and other survival elements, in addition to crafting. I have also tested and made improvements to the inventory system. There was an issue where the currently selected item wasn’t saving […]
P0-A11: Part 985: Server Setup, Testing
by PhoenixGames on Nov.21, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
I have completed more testing and debugging, and so far, things are still going well. I have also created another guided tutorial, this time focusing on crafting. There were some issues with this too, but most of these issues seem minor.
P0-A11: Part 984: Server Setup, Testing
by PhoenixGames on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
Most of the major issues that I identified are fixed. There seems to be a few intermittent issues which I will look at later, but I am not too concerned about these. There is still quite a bit of testing and debugging to do before the project can be considered to be in Beta.
P0-A11: Part 983: Server Setup, Testing
by PhoenixGames on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
I have conducted extensive testing of the core features of the project with the new server, and with continuous play sessions, and corrected some minor bugs. I have also identified some slightly more serious bugs, but these should be fixed soon. I have also created a file server, which I can use to allow the […]
P0-A11: Part 982: Server Setup, Testing
by PhoenixGames on Nov.14, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The server is now basically working. The live server has been running uninterrupted for several days, with multiple connects and reconnects and continuous play sessions, and there are no major issues. The next step is to work on extensive testing of the project with the live server, and prepare a set of tutorials for the […]
P0-A11: Part 981: Testing, Improvements
by PhoenixGames on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
Preliminary testing with the new VPS has gone very well. Clients can connect to the remote server, and everything seems to work ok. I have tried multiple disconnects and reconnects, etc, and there are only a small number of identified issues. I will hopefully be able to fix these issues quickly. I can then work […]
P0-A11: Part 980: Testing, Improvements
by PhoenixGames on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The server setup is going well! mySQL is installed and working, and I have a linux headless server build running on the server too. There are still quite a few issues to solve before I can properly connect to the server using the project client though, and I will then need to run extensive tests […]
P0-A11: Part 979: Testing, Improvements
by PhoenixGames on Nov.07, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
I have finished most of the preliminary build testing and setup for the early beta build. I have also fixed some other, minor, bugs with the multiplayer component, such as players spawning in the same location, etc. The next step is to set up a Virtual Private Server for the project. Once this is done, […]
P0-A11: Part 978: Testing, Improvements
by PhoenixGames on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
I believe that most of the critical errors and bugs have been fixed, although there is quite a bit of optimisation, etc, to do. The next step is to purchase a virtual private server and upload my game server onto it. This will be somewhat difficult, since I will need to create a linux build […]