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P0_A11

P0-A11: Part 997: Beta Testing

by on Dec.12, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I am hoping that I have found most of the existing bugs in the tutorial stages of the project at this point. There may be some more minor ones, but there shouldn’t be too many. I have fixed some issues with the vehicles in the project, as well as some issues with changing zones while […]

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P0-A11: Part 996: Beta Testing

by on Dec.12, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have completed another round of testing. This time, there were very few bugs found, and the ones that were found were all fixed. I did discover a few issues that I was not able to reproduce, so I am hoping that these were one-off or testing glitches. I will need to look at them […]

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P0-A11: Part 995: Beta Testing

by on Dec.12, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The testing is continuing to go well. I have fixed two of the three remaining major issues. There was a problem with the day/night cycle, which I have solved. I also identified a possible issue with player positions not saving correctly, but I was not able to reproduce this, so it may have been solved […]

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P0-A11: Part 994: Beta Testing

by on Dec.05, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The testing is continuing to go well. I have completed another full round of testing, and uncovered some issues that I hadn’t found previously, but almost all of these were minor. There are still quite a few issues left, including two more serious issues, but the project is generally going well, and is becoming more […]

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P0-A11: Part 993: Beta Testing

by on Dec.05, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have fixed some more minor issues with the project, and made minor improvements. I have also added exception handling and error checking to some of the user inputs, guis, etc, and fixed some issues with the rover and AI systems. There are quite a few minor issues and improvements that I need to make, […]

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P0-A11: Part 992: Beta Testing

by on Dec.05, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have completed more testing, and fixed quite a few more bugs. I have added an in-game command console, so that players can input certain commands during the game. This is intended to be used for testing only. I have also fixed quite a few issues with items and vehicles not being rotated correctly when […]

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P0-A11: Part 991: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have finished a complete set of complex build testing, and the test were mostly successful, the project did work as expected. However, there were quite a few bugs found that had gone unnoticed until now. Most of them were minor, and were fixed very quickly, the rest should be fixed in the coming weeks. […]

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P0-A11: Part 990: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have run into quite a few more issues, which took some time to solve. These were only uncovered after extensive testing of the build, however the vast majority of them have now been fixed. The issues were mainly related to travelling over long distances, through many star systems, and orbiting stellar objects and planets. […]

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P0-A11: Part 989: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server seems quite stable now. There were some issues with variables not being saved, and some issues with the database, etc, but these have been solved. The server setup was actually easier than I thought. It has been running continuously for some time, with multiple clients connecting and reconnecting, etc, and there have been […]

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P0-A11: Part 988: Beta Testing

by on Nov.28, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have spent this week extensively testing the build using the live server. This is the most complex set of tests that I have done so far. There have been quite a few issues identified, but the vast majority of these have been minor, and have been fixed. There are a few more complex issues […]

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