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P0_A6

P0-A6: Part 715: Debugging, Modelling

by on Apr.05, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have started working on some 3D art for more story elements in the game, and I have been working on debugging various other features. In particular, there were some issues with the players inventory appearing in the wrong place when they entered a vehicle, and when playing some animations. I have also added the […]

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P0-A6: Part 714: Optimisation, Procedural Generation

by on Mar.29, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have been looking into optimising my project. The framerate is very low, at least when running it in the editor. The main issue that I can see is the large number of “instantiate” calls when I generate trees and ground cover objects. I am using a coroutine to break this up, but even so, […]

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P0-A6: Part 713: Art

by on Mar.29, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have added 7 additional art objects to the world. These are mainly wrecks of ships, escape pods, etc, that the player can find. So far, they can’t be interacted with, but this is definitely something I intend to add in the future. I also want to add the ability to spawn items, such as […]

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P0-A6: Part 712: Art

by on Mar.29, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have finished a model of an “escape pod”, and added it to the procedural creation system. It looks good in the world, and I intend to add it to the environment system later, so that the player can take shelter from adverse weather, etc, within the object.

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P0-A6: Part 711: Art

by on Mar.29, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The inventory system is basically done, and my next goal is to add more art objects to the world. These objects will be created randomly as the player travels through the world, and can also be used for shelter and as part of the dynamic story generation system (Items may spawn in these objects, etc).

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P0-A6: Part 710: Inventory System, Art

by on Mar.22, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The inventory and item/object system is still undergoing testing. There were a few issues with testing it on the surface of planets. For example the thick grass that most planets have would make it very difficult to see items that were thrown or dropped on the ground, and there were also issues with objects being […]

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P0-A6: Part 709: Inventory System, Art

by on Mar.22, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The integration is going reasonably well. There are still some bugs and issues, and also some performance problems and framerate issues (which would be exacerbated by running the game through the editor), but the system seems to be working well. I have also made changes to the various buildings in the game, to add an […]

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P0-A6: Part 708: Inventory System, Art

by on Mar.22, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have made more improvements to the inventory system. I fixed some bugs, and added some additional functionality, and I created new inventory objects. I have also begun integrating the system into the main part of the game, by adding item datablocks to the various trees, plants, and objects the the player will be able […]

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P0-A6: Part 707: Inventory System, Art

by on Mar.15, 2020, under Art and Designs, Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

Almost all of the art for the survival and exploration part of the project is done. I have added various tools and items, and additional functionality to the inventory. The next step is to integrate all of these items, and their functionality, with the main project so that I can begin using them.

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P0-A6: Part 706: Inventory System, Art

by on Mar.15, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have added several more art items, and made more improvements to the inventory. I have fixed several bugs, as well as added more complex code to allow for placement and rotation of the inventory items while mounted to the player, and when dropping them from the inventory back into the world. I have also […]

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