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P0-A6: Part 715: Debugging, Modelling

by on Apr.05, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

I have started working on some 3D art for more story elements in the game, and I have been working on debugging various other features.

In particular, there were some issues with the players inventory appearing in the wrong place when they entered a vehicle, and when playing some animations.

I have also added the ability to remove snow from overhanging and interior objects.

I have also been testing and debugging other aspects of the project, such as voice recognition.

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