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P0-A6: Part 727: AI, Dynamic Story

by on Apr.19, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The AI navigation system seems to finally work. There is still a lot of testing to be done, in particular with regards to rotation of the world axis, etc.

There is also a bug with the direction that the AI is facing when they are moving towards a target location that is above or below them.

However, the system seems to work quite well, and I have at least achieved proof of conept.

I can now load complex structures (such as cities, buildings with interiors, etc) into the world dynamically, and generate a navmesh. The players AI companions can then transition to this navmesh, and navigate around the structure without any major issues.

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