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P0_B1

P0-B1: Part 1035: Improvements, Debugging

by on Feb.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have been working on creating a large number of new items for the project. These will be use to increase immersion and give the player additional options with respect to survival and living in the world. I am focusing mainly on crafting and survival for now, rather than manufactured objects, but I will be […]

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P0-B1: Part 1034: Improvements, Debugging

by on Feb.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have made improvements to the nav map systems in the project. There are now several filters that the player can use to display and hide various types of objects, including plots of land that the player owns, and buildings that they have constructed, etc. This makes the nav map much more useful. There are […]

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P0-B1: Part 1033: Improvements, Crafting

by on Feb.27, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have now added the ability for players to purchase plots of land on planets. Upon purchasing a plot of land, the player is given the ability to construct advanced structures on that plot of land (These cannot be constructed anywhere else). This will form the basis for a more complex building and crafting system […]

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P0-B1: Part 1032: Improvements, Crafting

by on Feb.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The new crafting system is basically done. I am trying to keep the guis (and the entire user interface) as immersive as possible, but as the project gets more complex, I need to add more complex non-immersive features out of necessity. For example, the crafting system displays a transparent “dummy” object which the player can […]

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P0-B1: Part 1031: Improvements, Crafting

by on Feb.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have decided to postpone the dynamic story generation system until I have had time to research it further. I am now working on substantially improving the immersion and gameplay features of the project. I am trying to create a dynamic, immersive, virtual world, and in addition to the dynamic story generation, there are several […]

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P0-B1: Part 1030: Improvements, Random Story System

by on Feb.20, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have spent quite a lot of time on the random story generator. I have come up with quite a few concepts and ideas that I would like to explore, but I need to do more research before I can actually implement this system. What I will probably do for now is add a simple, […]

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P0-B1: Part 1029: Improvements, Random Story System

by on Feb.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have added the reputation system to the project, and this is of course stored server side. It is now possible for quests and other actions to increase and decrease the players reputation, which will then affect their interactions with other players, etc, etc. Everything else seems fine, I have done some preliminary testing and […]

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P0-B1: Part 1028: Improvements, Random Story System

by on Feb.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have made several improvements to the AI spawning system, such as settings to control how many AI can spawn in the same building, and support for various animations such as sitting, lying, etc, and control over how likely it is for an AI to spawn in a given location. I have also added the […]

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P0-B1: Part 1027: Improvements, Random Story System

by on Feb.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

NPC’s are now randomly added to the world, and I have verified that the seed values, etc, work properly, so that the same AI appear in the same place each time. The AI will not actually move around the world for now, but this is something that I will be adding later. I have also […]

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P0-B1: Part 1026: Improvements, Random Story System

by on Feb.13, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have found, and fixed, some issues with seed values not being reproduced properly between runs. This would have been a problem for the new story system because each NPC being added to the world needs to be persistent, IE, the same character model, same location, etc, between runs of the game. I have also […]

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