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P0_A11

P0-A11: Part 977: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I believe I am in the final phase of the alpha. I should be moving into beta in the next few months, hopefully early next year. The remaining time will be spent on testing and critical improvements, as well as on preparing a final alpha or early beta build of the project. I need to […]

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P0-A11: Part 976: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have ported my project to the latest version of unity, 2021.2. There did not seem to be any major issues. I have also conducted more testing and made some more improvements to the system. There are still quite a few optimisations and tweaks that I need to make, but these are not a priority […]

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P0-A11: Part 975: Testing, Improvements

by on Oct.31, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have done extensive testing with the project, and fixed some minor bugs. I have also added some small improvements. So far, everything seems quite stable. I intend to bring the project to a beta state shortly, before I add any new features. So, the next few goals will be about testing, improvements, etc.

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P0-A11: Part 974: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The server modifications and stress testing is now basically done. The stress tests and general tests have all worked great, and the system seems quite stable. I have also made other improvements and bug fixes while working on this. There is substantial room for improvement here, and there are certainly more testing needed, but I […]

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P0-A11: Part 973: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The testing of the server changes has uncovered some issues, but it has generally gone well. The core system works, there are just a few minor, and some more serious, issues that I am in the process of solving. I have also uncovered some preexisting issues with the network system that haven’t been detected until […]

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P0-A11: Part 972: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The integration for the syncvars is going well. The stress test has been successful, and I can now handle up to 20 players in the same star system, all moving at the same time. For early beta testing, 20 simultaneous players should be enough. I should be able to scale this up later with fairly […]

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P0-A11: Part 971: Server, Improvements

by on Oct.24, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I am in the process of rewriting the server system to use syncvars rather than commands to update the state of connected players. Previously, I was updating the state of these clients by sending messages in a loop, but this very quickly overwhelms the network when the user count increases. Using syncvars to sync the […]

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P0-A11: Part 970: Server, Improvements

by on Oct.17, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have extended the server stress tests, and uncovered a more fundamental issue. The way that I am updating the state of the other server players is not scaleable. I will have to make more serious modificatons to the fundamental server code to handle this. This will take some time, but I believe it should […]

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P0-A11: Part 969: Server, Improvements

by on Oct.17, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have added some test code to the server that creates a large number of “dummy” characters, to be used for testing. So far, there have been a few minor issues with the networking system, that I have been able to fix. However, the core network code seems to work ok with many players.

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P0-A11: Part 968: Server, Improvements

by on Oct.17, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have completed some minor tess and made some minor improvements. The next major challenge is to stress test the server. For the beta, I want to have support for at least 20 concurrent players, with this number obviously increasing as the beta progresses. There is likely to be some fundamental optimisation issues here, since […]

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