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Art and Designs

P0-MS5: Part 347: Art Improvements, Concept

by on Apr.01, 2018, under Art and Designs, P-0, Software and Games, Spiritus Astrum

The interior objects are now all done for the art concept that I am working on. They seem to have come out ok, and I have learned quite a few new techniques for adding detail in substance painter. I now need to load all of these assets into Unity and add the textures, and then […]

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P0-MS4: Part 263: Unity Server

by on Oct.29, 2017, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have decided to use an Intel NUC as a server for my Unity projects. I went for the i5 model, and I have 4 GB’s RAM. Setting up the NUC with Unity was easy, and connecting to the server from my current unity code was as simple as changing the IP address. There were […]

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P0-MS4: Part 261: 2017.2 Port

by on Oct.22, 2017, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I am still having issues with the executable of 2017.2. The project works fine in the editor, I have fixed the vast majority of the errors and warnings, but in the build, I am getting major memory issues. It seems that there is a memory leak somewhere, that for some reason isn’t present (or at […]

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P0-MS4: Part 260: New Volumetric Clouds Resource

by on Oct.22, 2017, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I recently discovered THIS resource on the Unity Asset Store. This is a similar volumetric clouds resource to the one that I was using, but this one works in world space, it is not camera-based. This allows me to place it at a location in the world without worrying about camera orientation. I needed to […]

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P168: 3D Printed Avatar

by on Sep.10, 2017, under Art and Designs

I have finally found the time to update my 3D printed avatar model. The previous attempt at printing it didn’t work because the flame effects were could not be printed in my chosen material (full colour sandstone).  They were too heavy to support their own weight. I removed these flame effects and added another, much […]

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P168: 3D Print Part 3

by on Feb.05, 2017, under Art and Designs, Inventions

I have now finally finished my Phoenix Avatar Model, for the second time. The first time it was not printable, due to the walls being too thin in several places. This time, I am confident that it will print successfully. I had to redo quite a lot of the mesh, and the quality did suffer […]

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P168: 3D Print Part 2

by on Jan.15, 2017, under Art and Designs, Inventions

I have almost finished my next attempt at 3d printing my phoenix avatar. I have added some flame effects to the hands to prevent the fingers from protruding too much and breaking off. There is some more work to be done with the model, the texturing, and some more preparation for printing, but I think […]

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P0-P-172: Part 83: Long-Distance Travel,P168

by on Jan.08, 2017, under Art and Designs, P-0, Software and Games, Spiritus Astrum

I have implemented the floating origin system successfully for the time being. The issues that I was having were related to the fact that I have a number of collision meshes on my shuttle object that are within other collision meshes. This is because the ships hull has its own collision mesh, and the web-based […]

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P-168: 3D Print

by on Jan.01, 2017, under Art and Designs, Inventions

Some time ago, I completed a model that I had planned to have 3D-printed, but there were some issues with the wall thickness which prevented it from being accepted for printing. I am in the process of reworking this model to remove the thin walls. This is taking a long time, and I have had […]

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P0-P-172: Part 80: Art, Substance Designer

by on Jan.01, 2017, under Art and Designs, P-0, Software and Games, Spiritus Astrum

The last thing that I want to get finished before the end of the year is some decorative art to make the scene look more interesting. I am using basic shapes and simple textures made in substance painter to create the art, but so far it is looking ok. I have included some materials that […]

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