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P0-A9: Part 850: Multiplayer

by on Jan.17, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have finished the internal messaging system in the project. It is quite simplistic, but works well. I have also made several more improvements to the GUI’s and user input, and I have added various tags that the user can user to quickly add their current position and zone to the messages that they are […]

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P0-A9: Part 849: Multiplayer

by on Jan.17, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Tutorials

I have improved the communications dialogs, and fixed some issues with the GUI’s themselves, as well as changed the font settings to make them more visible, etc. I have also added the ability to communicate directly with users that are standing in front of the player, and to receive messages from them. The final feature […]

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P0-A9: Part 848: Multiplayer

by on Jan.17, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have been adding extensive communication options for multiplayer characters. To start with, I had added the ability to send radio messages from the capital ships used in the project. I have tried to keep this as realistic as possible, by allowing players to choose a frequency and a power value. Lower frequencies will travel […]

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P0-A9: Part 845: Character Selector

by on Jan.10, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have finished the client-side work on the character selector. I had to make extensive changes to the existing character object that I have. I also added a gui that allows the player to choose their character, and store their choices in userprefs. This character choice is then loaded from the disk and attached to […]

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P0-A9: Part 844: Character Selector

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I am making progress with the character selector. For the moment, I will probably just allow the player to choose from a preset list of characters. I intend to completely revamp my character selection system in the future to allow for far more detailed customisation. I already have multiplayer support added, so the process of […]

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P0-A9: Part 843: Story Generator, Multiplayer Testing

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have spent some time working on some improvements to the character selection system. The goal was to prepare the system for the addition of dynamic content. In future, I intend to have randomised stories being generated for players as they explore the world. I have also been working on the Character selector and multiplayer […]

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P0-A9: Part 842: A9, Character Selector

by on Jan.03, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have decided to start P0-A9 slightly early, since I have finished basically everything that I wanted to do in A8. A9 will involve a lot of testing and debugging, and I also want to work on the multiplayer aspects of the project more. I want to add a character selector system, and a chat […]

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P0-A8: Part 840: Debugging

by on Dec.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have spent some time testing the multiplayer functionality on multiple computers. There were some minor network issues, but these seem to have been fixed, and there doesn’t seem to be any issues with the multiplayer components (despite UNET being deprecated in Unity). I intend to look into multiplayer testing a lot more in the […]

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P0-A8: Part 838: 2020.2 Port

by on Dec.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

The port is now basically done, but I do need to do some more testing. I have a minor ongoing issue with the voice recognition keyword recognizer. I am getting an error, but the system works, so this is not a priority. I had some more serious errors with the shaders for my weather asset, […]

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P0-A8: Part 837: 2020.2 Port

by on Dec.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

Unity 2020.2 is now out, and I have spent the last few days porting my project to it. So far, it has gone relatively well, but I have uncovered some issues. UNET is still present and working in 2020.2 (it is slated for removal at a later date), which was a relief. However, I had […]

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