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P0-A7: Part 760: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have tested, and improved, the persistent server system, and made various other minor improvements and bug fixes. The main issue that I am concerned about now is that in the next version of unity, 2020.1, the Oculus package has been deprecated. This could mean that there could be significant problems when porting to this […]

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P0-A7: Part 759: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have continued to make progress with more minor debugging and improvements. I have fixed a number of bugs, and partially overhauled, the “subtitle” system that I am using for text-based conversations and text display. I have also added additional features to the dynamic story generator.

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P0-A7: Part 758: Debugging, Improvements, etc.

by on Jun.28, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have made substantial improvements to the terrain generation system. Up until now, I could choose between either generating smooth, flat terrain, or generating coarse, rough terrain. Smooth terrain was far better for walking, driving, and placing buildings, however rough terrain looked far better for mountain ranges and upland regions. I have added a new […]

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P0-A7: Part 757: Debugging, Dynamic Pictures, etc.

by on Jun.21, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have created a dynamic picture system to the project. This allows me to choose a specific image, or a random image, from the hard disk, and display it within a picture frame. The system works with any size picture frame, portrait or landscape, and can be used to display any image (as long as […]

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P0-A7: Part 756: Debugging

by on Jun.21, 2020, under Art and Designs, P-0, P0_A7, Software and Games, Spiritus Astrum

I have spent some more time working on various bug fixes and improvements. I have fixed issues with the AI navmeshes, and I have also done some preliminary research into updating and upgrading various core features of the project. There are several features, such as the webkit, the Oculus Rift package, and the MCS character […]

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P0-A7: Part 755: Debugging

by on Jun.21, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I am continuing to work on the debugging and stabilisation of my project. I have been looking into ASMDEF files in order to speed up code compile times in unity, but there are significant issues with adding these in. My code has extensive inter-dependencies which have crept in during development, and that means that when […]

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P0-A7: Part 754: nVidia Ansel

by on Jun.21, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have managed to get Ansel to work properly (including superresolution!) in my project. This is a major step forward, and it will allow me to take high resolution shots from within my game for promotional purposes, and for other projects. I discovered that Ansel superresolution only seems to work properly in the build, and […]

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P0-A7: Part 753: AI, Debugging

by on Jun.14, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

The debugging is going well. I have fixed some issues with the AI navigation and movement, and make some other improvements. I intend to spend some time working with nVidia Ansel support again shortly, and see if I can get superresolution images working from within my project, and I want to try to get ASMDEF […]

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P0-A7: Part 753: Interiors, City Generation, AI

by on Jun.14, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

All of the primary objectives for the first Alpha release of the project are now done. I don’t intend to add any major new features until the first alpha version has been fully finished. The next goals are finalising secondary objectives, and a lot of debugging and optimisation.

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P0-A7: Part 752: Interiors, City Generation, AI

by on Jun.14, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have been finalising the testing and debugging for the Interior generation and AI improvements. So far, everything seems to be working ok. The AI can transition from exteriors to interiors and back, and the AI can transition to and from nav grids. There is still some debugging to be done, which I hope to […]

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