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P0-A2: Part 481: Planet Generation

by on Nov.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made extensive improvements to the planet generator. I have randomised the options for planet radius, terrain height, and various other settings. The next goal is to add more random textures, and more planet types.

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P0-A2: Part 480: Weather, Debugging

by on Nov.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The weather system is now done, with the exception of the clouds, which I have had to postpone temporarily. All of the other features seem to be working quite well. I have also fixed some long standing bugs with the rest of the project, and added some minor new features. The next goal is to […]

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P0-A2: Part 479: Weather

by on Nov.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made good progress with rotating the weather systems. All of the precipitations types (Rain, Hail, etc) seem to be working at arbitrary orientations, although I still need to do more testing. The next goal, other than the testing, is to find a way to rotate the skysphere, but this might be more difficult.

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P0-A2: Part 478: Weather

by on Nov.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The next feature that I am working on is a weather system for the project. This is something that I had wanted to add for some time, but I couldn’t find an asset that would work properly with non y-up orientations. I decided to purchase THIS asset, which, hopefully, can be modified to work at […]

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P0-A2: Part 477: Oceans

by on Nov.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The Ocean feature is now basically done. I added an LOD system to switch from the high-detail water shader to a simple texture based on the player distance, and I added some more tweaks to the shoreline texture, and lighting, refractions, etc. There are a few issues still, mainly the fact that the water transition […]

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P0-A2: Part 476: Oceans

by on Nov.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The sea floor and shoreline texture are now working, and the lighting and reflection issues seem to be mostly solved. The water is looking quite good now, although there is still room for improvement. The lighting, etc, could be improved, in particular. I have done some work on adding a “foam” effect to the shoreline, […]

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P0-A2: Part 475: Oceans

by on Nov.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have made good progress on the ocean water addition to the project. It is mainly working now. The ocean texture is working, and the grass, foliage, trees, etc, stop at the waters edge. The next goal is to modify the lighting for the water to eliminate graphical artifacts between terrain chunks, and add a […]

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P0-A2: Part 474: Oceans

by on Nov.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The trees are now correctly appearing on land only. The next goal is to get the cities to appear only on flat land, and then finish debugging and integrating the water. So far, it works quite well, and is a welcome addition to the aesthetics and realism of the project.

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P0-A2: Part 473: Oceans

by on Nov.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The foliage shader now properly transitions from land to water, and doesn’t render foliage on the water surface. I have also fixed a lot of major issue with the water. I am currently in the process of workout out how to prevent trees and cities from rendering on the water surface. The cities will be […]

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P0-A2: Part 472: Oceans

by on Nov.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have been able to integrate the modified water shaders with my planets. So far, the effect looks very good, although there is still quite a bit of work to be done with it. I need to work on the lighting effects, and add a proper sea floor texture. I also need to make sure […]

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