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P0-B1: Part 1063: Improvements, Debugging

by on May.01, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have made several improvements to the state variables and status effects system in the project. All of the status variables (Various injuries, temperature related effects, etc, etc) now have their duration stored on the server as well. This means that it is much easier to remove these variables when the effect expires. Previously I […]

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P0-B1: Part 1062: Improvements, Debugging

by on May.01, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The debugging is continuing to go well. I have not discovered any more major bugs, and I have fixed some pre-existing ones. There is one minor bug with the rotation of AI characters which I cannot fix, but I can look at this in the future.

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P0-B1: Part 1061: Improvements, Debugging

by on Apr.24, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The debugging is still going quite well. I have fixed a very long standing bug in the navigation system that was causing the navigation objects to flicker. This was caused by the fact that I was using raycasts to determine the placement position of the nav objects, but the rays were being fired from within […]

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P0-B1: Part 1060: Improvements, Debugging

by on Apr.24, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have been continuing with the testing and debugging. I have fixed many minor issues and bugs, and added some minor improvements, such as new AI dialog and interaction options, the ability for the AI to point out enemies to the player and to sprint, and various other improvements and quality of life updates. I […]

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P0-B1: Part 1059: Improvements, Debugging

by on Apr.24, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

The position issue has been fixed! This was a difficult bug, since it was within a complex core system, but I was able to solve it. The solution turned out to be quite easy, the difficult part was finding it. I am hopeful that the number of bugs in the core mechanics of the project […]

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P0-B1: Part 1058: Improvements, Debugging

by on Apr.17, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

During my testing, I have discovered quite a serious bug with the position system. I thought I had fixed all issues with this system, however there is one bug that only occurs in some situations, which is why I didn’t notice it before. Delving into this system is complex, and this will likely take some […]

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P0-B1: Part 1057: Improvements, Debugging

by on Apr.17, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have started a new run of extensive tests. I am starting by focusing on the AI system, since this hasn’t been tested in some time. There have been some minor bugs found, which I have fixed, but nothing major. I have also made several improvements to the system, and I have plans to make […]

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P0-B1: Part 1056: Improvements, Debugging

by on Apr.17, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have made extensive improvements to the inventory and gui systems. I have improved the way that “stackable” items, such as ammunition magazines, etc, work. I have also improved the way that items are equipped and dequipped between the inventory and the equipment slots. I have also added more information to the gui menu, and […]

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P0-B1: Part 1055: Improvements, Debugging

by on Apr.10, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I will probably spend most of this month debugging and testing the project. I may also extend and improve the quests system if I have time. I have fixed several bugs with the inventory system and other systems, and I have made some improvements to the guis, such as adding scrolling, etc to the text […]

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P0-B1: Part 1054: JSON Saving/Loading

by on Apr.10, 2022, under Astral Realms, P-0, P0_B1, Software and Games, Spiritus Astrum

I have spent a day working on a replacement for playerprefs. Playerprefs make is very easy to store data persistently, but they store data in the systems registry, not in the game folder, which would cause problems if a game project needed to be moved from one drive to another. Playerprefs are also not really […]

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