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P0-B8: Part 1416: Debugging, Improvements

by on May.26, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some improvements to the GUI system in the game so that users can find documents in the world that contain data, and this data can then be categorised and stored in the GUI. This is a common feature in many games, and it was not too difficult to add to Spiritus Astrum’s […]

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P0-B8: Part 1415: Debugging, Improvements

by on May.26, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have been working on improving the story for my project. This will be one of my main goals for the future. I will be adding more quests and objectives, as well as more art objects, etc, to the project to facilitate this. I have already come up with a large number of different quest […]

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Steam “Http Error 500” Error when uploading videos to community page: Workaround

by on May.21, 2024, under Miscellany, Software and Games, Tutorials

Recently, when uploading videos to steam community, I noticed that I was getting an error (On Chrome, but all browsers/devices seem to be affected) that stated: “This page isn’t working, steamcommunity.com is currently unable to handle this request, HTTP ERROR 500″ Looking into this, I discovered this thread on the steam forums: Unable to Link […]

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P0-B8: Part 1414: Debugging, Improvements

by on May.19, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

The introduction scene is functionally done. It is relatively simple, but I think that it looks quite good. I still need to add the actually story elements (Text, etc) but the coding part of it is done. I will also need to replace some of the art at some point, namely, for the players main […]

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P0-B8: Part 1413: Debugging, Improvements

by on May.19, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have added the changes to the procedural content creator, and run some tests. This also required changes to the story generator, to make sure that the system was not trying to, for example, spawn NPC’s in a city on a planet that had no cities. The next goal is to create a simple introduction […]

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P0-B8: Part 1412: Debugging, Improvements

by on May.19, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made some improvements to the subtitles to improve legibility, as well as other minor GUI improvements. I have also added more placement options for certain types of NPC’s in the world. The next major goal is to improve the procedural generation system so that I can create planets with different types of city, […]

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P0-B8: Part 1411: First Spiritus Astrum Gameplay Vid

by on May.14, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have started uploading videos of SpiritusAstrum gameplay to youtube, the first is embedded below. I intend to upload more videos in the future, as I continue to work on the project.

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P0-B8: Part 1410: Debugging, Improvements

by on May.12, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have completed another test run of the game, and run into only minor issues, which have been fixed. The game is becoming a lot more stable with each run through. The next goal is to finish testing the early part of the game, and then add more content, etc.

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P0-B8: Part 1409: Debugging, Improvements

by on May.12, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made more changes and improvements to the spawning system. There was still an issue where AI characters would be floating in the air above the ground, but this should be finally fixed now. I have also fixed some issues with creating and placing large objects in the world, and some issues with gravity […]

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P0-B8: Part 1408: Debugging, Improvements

by on May.12, 2024, under Astral Realms, P-0, P0_B8, Software and Games, Spirit of the Stars, Spiritus Astrum

I hae added some new items to the project, such as night vision goggles, and made some further improvements to the items. I have also fixed several bugs, including some isseus with physics and raycasting that were hard to track down. There is still an intermittent bug with AI pathfinding that I am trying to […]

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