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P0-B3: Part 1126: Debugging, Improvements

by on Sep.11, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

After some initial issues, I have started making good progress on the storytelling features within the project. It is now possible to determine, programmatically, which star systems will have planets in them, and what types of planets they are (Earth like, Ice, etc) as well as their radius, and position. This will be crucial for […]

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P0-B3: Part 1125: Debugging, Improvements

by on Sep.11, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have completed most of the debugging that I wanted to do for the moment. The next goal is to add some support functions and features that I will need for the story elements of the project. I intend to add a simple tutorial and introduction to the project, which will form the basis for […]

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P0-B3: Part 1124: “Meridian” Store Page Launched

by on Sep.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

The steam store page for the project has been approved, and can be viewed here: MERIDIAN It will be at least 4-8 months before I am ready to launch the project (and even that will be early access) but I am making progress.

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P0-B3: Part 1123: Debugging, Improvements

by on Sep.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

I have improved the tactical systems in the game to allow the player to select a warhead type for their missiles before firing. I have also added a “long range” missile that can engage targets that are much further away, and much faster, than the standard missiles. In future, I intend to add many more […]

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P0-B3: Part 1122: Debugging, Improvements

by on Sep.04, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

For the first tasks in B3, I have been working on improving the space combat code. There is a lot to be done here, this code has not been refactored in some time. So far, the testing is going well however, and there have only been minor issues. I will likely add some small improvements […]

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P0-B2: Part 1121: Artwork, Improvements

by on Sep.04, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have finished some simple artwork for enemy ships which I plan to use to replace the existing temporary art. I have also integrated this into the project, and added weapons, collision, etc. This is working fine. I will add many more ships, weapon types, etc, later.

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P0-B2: Part 1120: Story Elements, Improvements

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am close to the end of the current milestone, and I have basically finished all of the work that I wanted to do. One of the major goals of the next phase of the project is to work on the static story elements. This will first of all establish the backstory, the setting, etc, […]

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P0-B2: Part 1119: Store Page

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The steam store page is now basically done. I have to wait for a review process to complete, which could take a few days, and after that it should be publicly accessible. I should be entering early access hopefully with the next few months.

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P0-B2: Part 1118: Store Page

by on Aug.28, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am at the point where I am ready to create and launch a steam store page for the project. There is quite a lot of artwork that needs to be prepared for it, and paperwork, etc, so I have been spending most of the week on this. I am close to beginning the next […]

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P0-B2: Part 1117: Improvements, Debugging

by on Aug.21, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I have finished the improvements to the persistent AI system. It is now possible to not only travel to other zones with AI companions, but to also leave those companions in those zones. AI crew members will remain in the location where they were left as the player transitions between zones, and their position is […]

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