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P0-A10: Part 921: Debugging, Improvements

by on Jul.11, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next improvement that I am working on is to add a gui and database to display tutorials and information to the user in an in-universe way. This will include information on gameplay controls, menus, etc, as well as information on the different crafting options and gameplay mechanics within the world. This menu will be […]

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P0-A10: Part 920: Debugging, Improvements

by on Jul.04, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have improved the Shuttle navigation system quite extensively. It is now possible to show and hide different navigation elements, instead of having all of them showing on the screen at once. I now intend to do the same thing with the radar on the players main ship. I have also made many other improvements. […]

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P0-A10: Part 919: Debugging, Improvements

by on Jul.04, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The testing is continuing to go very well. I have tested travelling between solar ysystems, travelling long distances, saving and loading the game, and landing on planets, and so far, there have been only minor bugs. I am now working on making improvements to the navigation systems, the UI’s were very cluttered. They are still […]

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P0-A10: Part 918: Debugging, Improvements

by on Jul.04, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have started working on more extensive tests of the project. I am focusing on the space-sim this time as well as the planet-side sims. So far, there are very few bugs, and the bugs that I am finding are being fixed quickly. I also intend to add several improvements to the UI’s and interface […]

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P0-A10: Part 917: Debugging, Improvements

by on Jun.27, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have added a console gui to the game that I intend to use for mainly debugging purposes at the moment, but in the future, I can use it to provide information on the world to the player. I am still thinking about the right way to implement guis in the game, and whether I […]

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P0-A10: Part 916: Debugging, Improvements

by on Jun.27, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have begun the next major set of immersion tests and gameplay tests. I have uncovered some minor, intermittent issues, which I have fixed, but nothing serious. Before I spend any more time on these tests I intend to add some debug tools and make some changes to the simulations variables and balancing to make […]

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P0-A10: Part 915: Debugging, Improvements

by on Jun.27, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have added four additional selectable main character to the project, the player can now choose from 6 preset characters. The character customisation system is not done yet, this will be huge project which I will work on in the future, but I am hoping the preset characters will provide enough variety for the time […]

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P0-A10: Part 914: Debugging, Improvements

by on Jun.20, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The issue with the environmental effects is still present. I am not sure how to fix this, I may need to postpone it for now. The next goal is to continue testing and improving the networking system. I have already fixed a bug which was preventing a network players avatar from being removed from the […]

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P0-A10: Part 913: Mirror Port

by on Jun.20, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have tested almost every single individual client and server function in my project using the new Mirror networking system, and they all seem to work fine. There were a few minor issues that I discovered, and fixed, but a lot of these issues were pre-existing bugs. There were some minor issues with player position […]

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P0-A10: Part 912: Mirror Port

by on Jun.20, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have been working on the port from UNET to Mirror. So far, it is going extremely well. I have uncovered some issues, but some of these seem to be pre-existing bugs that I hadn’t discovered yet. It will be some time before I can commit to the port, and I will need to individually […]

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