Software and Games
P0-A8: Part 836: Debugging
by PhoenixGames on Dec.20, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
Debugging is continuing to go well. In addition to debugging, I have added more features to the crafting/building menu, and fixed some bugs with it. It is now possible to destroy crafted items. In future, I intend to add a more complex crafting menu, but the basic system works quite well now.
P0-A8: Part 835: Debugging
by PhoenixGames on Dec.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
The variable time of day code is now working. This took a lot of time, but it worked out well, and seems to be reliable. It also adds a lot of realism to the project. I am now working on more bug fixes and improvements. I have also fixed some issues with the velocity limiter. […]
P0-A8: Part 834: Debugging
by PhoenixGames on Dec.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have now moved on to some final debugging for this phase of the project. I have fixed various issues with the text display, lighting, and AI. I have also added various other improvements, such as colour coding for text, and other minor improvements. I am currently working on adding variable day lengths to planets. […]
P0-A8: Part 833: AI, Navigation
by PhoenixGames on Dec.13, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have been working on adding the complex nav meshes to the dynamic structures, so that the AI characters can automatically transition to and from interiors. This was quite difficult to get working properly, but it now works. I have also made changes to the AI action code so that the AI can perform a […]
P0-A8: Part 832: Art
by PhoenixGames on Dec.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
The structure is now basically done, and the player can interact properly with it, move and rotate it, and customise the interior by moving objects around, etc. This will be the basis for much more complex crafting and customisation features that I will add later. I am now working on adding dynamic nav meshes to […]
P0-A8: Part 831: Art
by PhoenixGames on Dec.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
The structure that I have created can now be placed in the world, and it’s location is saved persistently to the server. I am still making some minor changes to the system that allows for moving/rotating the object after placement, but this basically works too. The interior objects also work well. Players can interact with […]
P0-A8: Part 830: Art
by PhoenixGames on Dec.06, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have created a new structure object that I want the player to be able to create in the world. I am now working on setting up the interior of the structure so that the player can interact with various elements. I also want the structure to house tools, weapons, and various other items that […]
P0-A8: Part 829: Art
by PhoenixGames on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
The next goal of this project is to improve the crafting/building elements of the project. I want to add an in-universe build menu (Using the existing handheld computer that the player carries) to give the player the ability to construct large structures. I then want to allow the player to customise these structures and their […]
P0-A8: Part 828: Testing, Improvements
by PhoenixGames on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have tested the screen resolution selector, and it seems to work. I have also tested the build at 4K resolution, and it seems to be fine too. I was concerned that there could be issues with gui scaling, or with framerate, but there doesn’t seem to be any major issues at all. The gui’s […]
P0-A8: Part 827: Testing, Improvements
by PhoenixGames on Nov.29, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum
I have been working on implementing a screen resolution selector for my project. It seems to be going well, and when it is finished, it should allow the user to change and customise all of their graphics options and settings before entering the game. I have also added a lot of new dialog to the […]