Spiritus Astrum [P0-B10]: p1494: Towards Early Access
I have finished texturing the new fighter craft, and I have set them up in unity.
The textures are relatively simple, since they will only be visible from a distance, however they do look quite good.
The shield effects in particular work quite well.
I also had to make some changes to the code to allow the ships to carry multiple weapons, and fire multiple missiles at once, etc, but this was not difficult.
I also did some testing and debuggin on the new craft.
The next goal is to add the artwork for two new capital ships.
I have finished almost all of the modelling, and done some testing, etc, and so far everything looks fine.
The next problem however will be the texture. For these large ships I will need to use some kind of repeating texture, and I don’t have a lot of experience creating these.
I will need to research this before I proceed.





