Spiritus Astrum [P0-EA1]: p1675: Early Access
Spiritus Astrum should be transiting to Free early next week, so I have been working on improvements and bug fixes for the game so that it will hopefully be more stable and bug-free when the price change occurs.
I have added a full-featured bug reporter to the game that allows players to submit log files (If they choose to) automatically.
I have also made several improvements, mostly to the single-player survival modes, such as allowing the valkyrie fighter to spawn at random in the world, and improving the docking/undocking system.
I have improved the LLM frontend in the game, and added very preliminary support for remote access to OpenAI’s API. This feature is still in beta however.
I have fixed an issue with players saves breaking after some updates. This was caused by steam replacing the local server database with a blank version when the server-side database file was modified. I have fixed this by storing all databases and player saves in the persistent data path directory, which is where they should have been.
There have also been a lot of minor improvements and fixes to the UI, and other systems, as well as improvements to the multiplayer server code.
Players can leave marker beacons in multiplayer mode now too.
