Spiritus Astrum [P0-B10]: p1493: Towards Early Access
I have finished the early prototyping for all of the missions in the third campaign of the game!
This is a major step forward!
I had some last minute issues and bugs, but these were fixed relatively quickly.
I had some issues with guis and raycasting, and I added a simple concept for adding dialogs with selectable buttons to the shuttle, but this was not difficult.
It is possible to see the console and game information displays from inside the shuttle now.
There are still some bugs, etc, with the guis, but I can look at these when I add in the story sections.
The next step is to work on the artwork, which will be mostly space fighters, weapons, etc.
I have come up with some concept sketches for the starfighters, and have started working on some 3D blockouts for them. Since they won’t be viewed from up close, resolution of the texture art does not need to be as high.

