Spiritus Astrum [P0-B14]: p1553: Towards Early Access
I have improved the “Decoy” system for space fighters. There is now a visible “Missile Lock” warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems.
The story campaign has seen some slight changes and improvements, mostly with dialog triggers and enemy balancing.
I also fixed some issues with the colour of some gui elements, as well as a severe performance issue with the AI that I didn’t notice before.
There were also a lot of minor issues and improvements related to the third campaign that have ben done. There is still some work left here, but I definitely making progress.
The next goal is to retest the First and Second campaigns, and then return to the third campaign.
