Spiritus Astrum [P0-EA1]: p1679: Early Access
I have improved the player server and master server build process on the backend, it is now much more automated than it was before, which makes updating the server builds much faster and less error prone.
I added Custom/LAN support to the game. It is now possible to host and connect to not only LAN games but games on remote computers too. This allows players to setup their own private multiplayer servers, etc.
I fixed some bugs and made some improvements to the game, including, hopefully, fixing the “clipping” issue that a player mentioned in a review.
Most of my time this week, however, was spent working on a fully-featured and in-depth tutorial campaign for the game.
Spiritus Astrum is a very complex game, and it really needs a tutorial, it should have been in the game when it launched!
The tutorial is going well, and I should, hopefully, have it done in a week or so. This should help explain the game to new players.
