Spiritus Astrum [P0-B10]: p1495: Towards Early Access
Both of the capital ships that I am adding to the game have been modelled, and textured.
I used a combination of static textures and repeating textures.
I also added in new functioning main and secondary guns, and new projectiles, for these ships.
This took some time to do, but it worked quite well.
There is still a lot of experimentation to be done with respect to texturing large objects.
I have also made improvements to the other art work in the game, and added some special effects, including some new shaders that can hide half of an object. I have used these shaders to create the effect of a ship passing through and FTL gate.



