Spiritus Astrum [P0-B14]: p1554: Towards Early Access
I have completely retested the second campaign. This is a simpler campaign technically, so there were fewer issues with it than with Campaign 3, however, I did discover some bugs.
Almost all of these were very minor, and were fixed quickly.
There were only two slightly more worring ones, one involving placing of navigation objects at long range, and one involving travelling to planets over long distances.
I have fixed both, but there are still some issues with the second bug. When the player saves after travelling to a particular zone, but before travelling to the planet, the position of the players ship when they land is off slightly. This is likely a floating point precision bug, but I haven’t quite tracked it down yet.
Other than that, there were some minor issues with campaign triggers, and I added some new features and quality-of-life improvements to the crafting system.
The next major goals are to try to fix the above issue with the floating point precision, and spend some time improving the driving mechanics. The ground vehicles have some annoying issues, such as the camera shaking when the player drives over rough ground, etc. In addition, ground vehicles come to a sudden stop when they hit any obstacle, even something that it should be able to pass through or drive over.
Hopefully I can take a look at these issues next week, and then I can work on retesting Campaign 1.
