Spiritus Astrum [P0-B11]: p1504: Towards Early Access
I have added several more missile types to the game, with different stats, etc, and I have improved the projectile-based weapons as well. There is still a performance issue when the guns fire a large number of projectiles at once, even with object pooling. I will need to look at this later.
I have also added the ability for the player to add multiple guns to their fighter’s hardpoints, in addition to missiles. This does cause issues with performance, as I said, but it also allows for more variety in gameplay.
Finally, I have added an upgrade system where certain weapons and items are unlocked after specific missions.
The next goal is to add more mission objectives and content to the missions themselves.
I have created a short demo video showing the space sim mechanics here. This is early footage, the artwork is not final.
