Spiritus Astrum [P0-B14]: p1556: Towards Early Access
I have fixed quite a few bugs within the project, including some long-term bugs. I have mostly been working with the AI system. This is one of the most complex systems in the project, since the AI has to be able to navigate and move on rotating ships, at any angle, etc. There are still some issues to fix here, but I am making progress.
I have improved the navmesh that the AI uses to navigate around the ship, removing some problem areas where the AI was getting stuck.
I have completed two more retests of the first campaign, and fixed almost all of the issues discovered in each one. There should be very few major issues left now, hopefully.
I should be able to finish the next step of the project this month.
