Spiritus Astrum [P0-B14]: p1555: Towards Early Access
I have made improvements to the driving mechanics in the game. In particular, I have added a new smoothed camera system, to fix the issue of the camera jumping around too much when the player drives over rough ground. I have also improved the driving mechanics, and fixed some bugs, as well as disabled collision between vehicles and small objects in the world, to prevent the player getting stuck on objects that they can’t see properly.
I have also fixed an issue I was having with resetting the players position correctly after loading the game in a specific part of the second campaign.
I have made some improvements to the dialog system and text display in the project, to improve readability.
Campaign 2 is basically done for the moment, and I have started testing Campaign 1.
Several runs have already been completed, and some bugs have been discovered, including some slightly more serious ones.
However, most of these have already been fixed, with just a few issues left, which I will hopefully fix next week.
All of the trophies/achievements within the game have been tested, and work correctly, and I have fixed a lot of issues and made quite a few improvements to the first campaign.
The main issues left now are related to moving and rotating the players capital ship while AI Crew members are walking aboard it. Under some circumstances, the navigation of the AI can break while the ship is rotating.
