Spiritus Astrum [P0-B11]: p1511: Towards Early Access
I ran into a complex bug while working on the testing for the second campaign. After some extensive debugging, I was able to apply a solution, but I don’t know if this solution will work in all cases. I have some more testing to do to verify this. The bug is related to the floating […]
Spiritus Astrum [P0-B11]: p1510: Towards Early Access
I have made some reasonably extensive changes to the mission code for Campaign 3 in order to improve the way that story and dialog elements are presented to the player. I have not done a full retest yet, but I am confident that these changes should work well. I have also looked into the issue […]
Spiritus Astrum [P0-B11]: p1509: Towards Early Access
I have completed a full retest of the third campaign, including the new story triggers, etc, that I have added. I have run into quite a few bugs, but almost all of them were minor, and have been fixed already. There are still some issues with triggering the story and dialog elements at the right […]
Spiritus Astrum [P0-B11]: p1508: Towards Early Access
I have integrated all of the dialog that I wrote last week into the game itself, as I have added triggers for this dialog so that it appears at the correct points in the story. I still need to test it fully, which is the next step, but so far it seems to be working […]
Spiritus Astrum [P0-B11]: p1507: Towards Early Access
I have added several more mission objectives and events for the third campaign. I have also written over 8 thousand words of dialog and mission briefings for the campaign, and this is just a first draft. I am now working on integrating this dialog into the code. I have added a menu to display the […]
Spiritus Astrum [P0-B11]: p1506: Towards Early Access
I am still working on adding more objectives and features to the missions. The missions are quite short, but I want each one of them to have some unique element. I have added several additional elements to the missions, and fixed some bugs, made some improvements, etc. I have also created some art concepts for […]
Spiritus Astrum [P0-B11]: p1505: Towards Early Access
I have spent this week making extensive improvements to the missions for the third campaign. The goal now is to add more content to them in the form of new mechanics and objectives, etc. Once this is done, I can add the artwork and story elements. I have added new enemy types, as well as […]
Spiritus Astrum [P0-B11]: p1504: Towards Early Access
I have added several more missile types to the game, with different stats, etc, and I have improved the projectile-based weapons as well. There is still a performance issue when the guns fire a large number of projectiles at once, even with object pooling. I will need to look at this later. I have also […]
