Spiritus Astrum [P0-B13]: p1532: Towards Early Access
I am continuing my deep-dive testing, and I have fixed some issues with the floating origin system as well as rewritten some of the Persistent NPC spawning code (There were issues with the seeds being reset, resulting in different NPC’s being spawned on differen runs).
I have also added more functionality to the NPC system, as well as tested and improved the AI companion system.
I have added a new UI camera system which renders world space UI’s above all other objects. This prevents grass, etc, from rendering on top of the UI. This system is still being tested, and I am not sure if I will stick with it, there are some bugs and unintended behaviour.
Finally, I have completed another deep dive of a complex feature in the game. This one was easier than the previous one, there were only a few minor bugs found. I even had time to add some new features to the system.
There is still quite a lot left to do here though.


