Spiritus Astrum [P0-B12]: p1526: Towards Early Access
I have spent this week working on more improvements and bug fixes.
I have modified the sky shader on earthlike and alien worlds to show more subtle and realistic cloud effects, and I have fixed several long-standing issues with the sky and weather systems.
I have also fixed an issue with the sky colour not being correct in some cases.
I have completely retested the second campaign in the game, and discovered quite a number of bugs. All of these have now been fixed, including one very difficult to track down framerate issues which was actually in the game for some time, but it only triggered in rare cases.
I have also added asychronous loading for persistent objects in the game, to address framerate stuttering issues when these objects are loaded.
Finally, I have made improvements to the startup gui to allow the player to more easily choose the campaign that they want to play, as well as choose the free roaming mode.
I am now working on testing the free roaming mode and fixing some additional long-standing bugs, as well as adding some essential new features.




