Spiritus Astrum [P0-B12]: p1513: Towards Early Access
I have created some simple textures for the new vehicles and weapons that I have introduced for the new campaign. I have also integrated these into unity and tested the new weapon models. There were some minor bugs that needed to be fixed, but nothing major. There is a decent selection of different weapon types […]
Spiritus Astrum [P0-B11]: p1512: Towards Early Access
I have finished all of the dialog for the next phase of the project. I may have some more smaller dialog sections to add later, but it is mostly done. I have also spent some time writing a script to automatically create dialog graphs from properly formatted text files. This has been a huge time […]
Spiritus Astrum [P0-B11]: p1511: Towards Early Access
I ran into a complex bug while working on the testing for the second campaign. After some extensive debugging, I was able to apply a solution, but I don’t know if this solution will work in all cases. I have some more testing to do to verify this. The bug is related to the floating […]
Spiritus Astrum [P0-B11]: p1510: Towards Early Access
I have made some reasonably extensive changes to the mission code for Campaign 3 in order to improve the way that story and dialog elements are presented to the player. I have not done a full retest yet, but I am confident that these changes should work well. I have also looked into the issue […]
Spiritus Astrum [P0-B11]: p1509: Towards Early Access
I have completed a full retest of the third campaign, including the new story triggers, etc, that I have added. I have run into quite a few bugs, but almost all of them were minor, and have been fixed already. There are still some issues with triggering the story and dialog elements at the right […]
Spiritus Astrum [P0-B11]: p1508: Towards Early Access
I have integrated all of the dialog that I wrote last week into the game itself, as I have added triggers for this dialog so that it appears at the correct points in the story. I still need to test it fully, which is the next step, but so far it seems to be working […]
Spiritus Astrum [P0-B11]: p1507: Towards Early Access
I have added several more mission objectives and events for the third campaign. I have also written over 8 thousand words of dialog and mission briefings for the campaign, and this is just a first draft. I am now working on integrating this dialog into the code. I have added a menu to display the […]
Spiritus Astrum [P0-B11]: p1506: Towards Early Access
I am still working on adding more objectives and features to the missions. The missions are quite short, but I want each one of them to have some unique element. I have added several additional elements to the missions, and fixed some bugs, made some improvements, etc. I have also created some art concepts for […]
