Spiritus Astrum [P0-B11]: p1508: Towards Early Access
I have integrated all of the dialog that I wrote last week into the game itself, as I have added triggers for this dialog so that it appears at the correct points in the story. I still need to test it fully, which is the next step, but so far it seems to be working […]
Spiritus Astrum [P0-B11]: p1507: Towards Early Access
I have added several more mission objectives and events for the third campaign. I have also written over 8 thousand words of dialog and mission briefings for the campaign, and this is just a first draft. I am now working on integrating this dialog into the code. I have added a menu to display the […]
Spiritus Astrum [P0-B11]: p1506: Towards Early Access
I am still working on adding more objectives and features to the missions. The missions are quite short, but I want each one of them to have some unique element. I have added several additional elements to the missions, and fixed some bugs, made some improvements, etc. I have also created some art concepts for […]
Spiritus Astrum [P0-B11]: p1505: Towards Early Access
I have spent this week making extensive improvements to the missions for the third campaign. The goal now is to add more content to them in the form of new mechanics and objectives, etc. Once this is done, I can add the artwork and story elements. I have added new enemy types, as well as […]
Spiritus Astrum [P0-B11]: p1504: Towards Early Access
I have added several more missile types to the game, with different stats, etc, and I have improved the projectile-based weapons as well. There is still a performance issue when the guns fire a large number of projectiles at once, even with object pooling. I will need to look at this later. I have also […]
Adventures in AI coding
I have spent about a day or so working on writing code with DeepSeek-V3-0324 (I am running the model locally. For information on how I setup this model, check out my post HERE). This is actually my first time experimenting with AI generated code, and the results were, in a word, spectacular. With very minimal […]
Spiritus Astrum [P0-B11]: p1503: Towards Early Access
I have spent this week working on improving the combat system mechanics. I have fixed some bugs and made some improvements to the targeting system for guns and missiles (There was a minor issue where multiple missiles could not be fired at the same target). In addition, I made some improvements and ran some tests […]
Spiritus Astrum [P0-B11]: p1502: Towards Early Access
I have completed another full retest of the third campaign in the game. There were quite a few bugs and issues identified, but thankfully, nothing serious. There were no issues with the core mechanics, pathfinding, etc. Most of the bugs that were found have already been fixed. There were some issues found with the combat […]
