Spiritus Astrum [P0-B13]: p1531: Towards Early Access
The most recent updates are some changes/improvements to the AI, especially while engaging in combat (There were some things that I missed here), and some improvements to the weapons.
I have also started a new, intensive run of tests.
So far, I have discovered quite a few bugs while doing this (It is a deep dive in to a series of complex systems), however these bugs were relatively minor, and I should, hopefully, be mostly finished with this now.
The main issues that I ran into so far involved the floating origin system. I am testing the code to scan for objects at very long ranges, where the game objects themselves have not spawned in yet.
I am also testing dynamic loading of NPC’s on board vehicles, etc.

