Spiritus Astrum [P0-B12]: p1530: Towards Early Access
I have added support for persistent enemies to the game. Now, when an enemy dies (Or surrenders) their body will remain in the world across multiple runs. Their inventory/loadout will also remain.
I have also made improvements to the client/server system for persistent objects.
AI Companions now have the ability to draw weapons and engage in combat with enemies, provided that they have a weapon with ammo in their inventory.
Finally, I have made improvements to the GUI system so that the GUI renders over all objects, including grass, etc. There was an issue here before.


