Spiritus Astrum [P0-B9]: p1475: Towards Early Access
I have now started working on the third main story for Spiritus Astrum. This story should be about 2-3 hours long. I am working on setting up the individual modular elements to it, and testing them. I have also planned the layout and content of the story. I have added additional funtionality to improve the […]
Spiritus Astrum [P0-B9]: p1474: Towards Early Access
This week, I have been mostly working on the concept for the new region system in Spiritus Astrum. This system basically divides worlds into large regions, each with their own tech levels, from primitive, to industrial, to modern, to futuristic. I have enough artwork at the moment to make this system work, although I intend […]
Spiritus Astrum [P0-B9]: p1473: Towards Early Access
I have finished adding a huge amount of new artwork to the game. I have also added animations for doors, etc, as well as added scripts to randomly spawn pickups and NPC’s. The vast majority of this artwork is for the random “groundcover” system, which generates procedural objects, etc. This should provide more things for […]
Spiritus Astrum [P0-B9]: p1472: Towards Early Access
I have finished modelling and texturing, as well as importing into unity, over 40 new objects. There are some decorative objects, and some new structures, and some new crafting ingredients too. The art style I am going for is quite basic, which allows me to create a large number of objects quickly. I still haven’t […]
On the applications for Large Language Models in Gaming
For the purposes of this article I am using the term AI to refer to generative AI, and in particular, I am focusing on LLM’s, or “Large Language Models”. The scope of AI in games obviously extends beyond this, but this will be the focus of this piece. Introduction I am currently working on integrating […]
Spiritus Astrum [P0-B9]: p1471: Towards Early Access
I have been mostly working on creating some new art objects for the game. I will have these done relatively quickly. I then intend to improve the exploration and story elements of the game. I have also been working on improving how prefabs are stored and organised in the game, which should make it easier […]
AI: Assembly and setup of AI Inference Rig
I have finally finished the construction of my AI inference Rig! The system specs are: Threadripper PRO 3975 CPU,2x ASUS TUF 3090 GPU’s (These have two PCI-E power pins instead of three, which is important!),256 GBs of DDR4 3200 MHZ RAM,Corsair 1500 watt PSU. I had quite a few more issues that I was expecting […]
Spiritus Astrum [P0-B9]: p1470: Towards Early Access
I have created a number of new weapons for the game. These are mainly simple firearms that are designed to be used for the lower-tech enemies and characters in the game. Some of these weapons may be craftable at some point in the future (Some of them use simple blackpowder shells, etc, which could conceivable […]