Spiritus Astrum [P0-B9]: p1471: Towards Early Access
I have been mostly working on creating some new art objects for the game. I will have these done relatively quickly. I then intend to improve the exploration and story elements of the game. I have also been working on improving how prefabs are stored and organised in the game, which should make it easier […]
AI: Assembly and setup of AI Inference Rig
I have finally finished the construction of my AI inference Rig! The system specs are: Threadripper PRO 3975 CPU,2x ASUS TUF 3090 GPU’s (These have two PCI-E power pins instead of three, which is important!),256 GBs of DDR4 3200 MHZ RAM,Corsair 1500 watt PSU. I had quite a few more issues that I was expecting […]
Spiritus Astrum [P0-B9]: p1470: Towards Early Access
I have created a number of new weapons for the game. These are mainly simple firearms that are designed to be used for the lower-tech enemies and characters in the game. Some of these weapons may be craftable at some point in the future (Some of them use simple blackpowder shells, etc, which could conceivable […]
Spiritus Astrum [P0-B9]: p1469: Towards Early Access
I have been mostly focusing on the combat system this week. I have added several improvements to the Target Gui, such as more information, and background highlighting. I have also improved the players scanning tool to make it easier for them to find important objects in the world, and I fixed some bugs related to […]
Spiritus Astrum [P0-B9]: p1468: Towards Early Access
I have added some new features to the story generator and dialog system for SpiritusAstrum. It is not possible to have certain “locked” dialog branches that can then be unlocked as a result of the players actions. These dialog branches can also trigger in-game events, other dialog options, etc. I have also added a simple […]
Spiritus Astrum [P0-B9]: p1467: Early Access
This week, I conducted a full retest of the new story for Spiritus Astrum. There were some issues found, but these were all minor. I made some minor improvements to the story system, including better support for saving and loading, and persistence, etc. There were also other minor issues that I had that were also […]
Spiritus Astrum [P0-B9]: p1466: Early Access
This week, the main goal was to finish working on adding the new features to the story. This has now been done. I have added the ability for multiple vehicles to appear during the story events, however, even though Spiritus Astrum has support for multiple vehicles at this point, but this support has not been […]
AI: Estimated token generation rates for selected model sizes (and algorithm to calculate same)
Following on from my previous post on AI, I have come up with a very rudimentary algorithm to try to estimate the token generation rates that my AI rig will be able to produce when it is built. Algorithm The algorithm that I am using here is simple. The token generation rate is, very roughly, […]