Spiritus Astrum [P0-B10]: p1480: Towards Early Access
I am still working on the concept art for the next story campaign in Spiritus Astrum. So far, it is going reasonably well, although there will be quite a lot of art to add, in addition to support logic, etc, etc. I am working on adding new vehicles (Although not all will be driveable) in […]
Spiritus Astrum [P0-B10]: p1479: Towards Early Access
The next phase in the project is to add all of the art assets that I will need for the early access campaigns. This willl include more NPC/enemy types, and hopefully additional uniforms, etc, for the player, as well as more enemies, and environment art. I have been working on some concepts for the new […]
Spiritus Astrum [P0-B9]: p1478: Towards Early Access
I am still working on the art concepts for the next phase of the project. I will be adding in new vehicles, new enemies, and new story elements, which will take a lot of time, but it should add a lot more depth to the gameplay. I have also been looking into volumetric nebulae, gas […]
Spiritus Astrum [P0-B9]: p1477: Towards Early Access
I have fixed quite a number of bugs with the project, including some issues with the starfield not fading out properly when the player was on a non-earthlike world, and another issue where weather effects would not fade out when the player travelled back into space. The main goal now is to try to add […]
Spiritus Astrum [P0-B9]: p1476: Towards Early Access
I am still focusing on adding more story elements to the project. I will probably spend some time on this over the next few months, adding more artwork, more enemies, and more challenges and objectives for the player to experience. I do still intend to include the free roaming mode, but I want to have […]
Spiritus Astrum [P0-B9]: p1475: Towards Early Access
I have now started working on the third main story for Spiritus Astrum. This story should be about 2-3 hours long. I am working on setting up the individual modular elements to it, and testing them. I have also planned the layout and content of the story. I have added additional funtionality to improve the […]
Spiritus Astrum [P0-B9]: p1474: Towards Early Access
This week, I have been mostly working on the concept for the new region system in Spiritus Astrum. This system basically divides worlds into large regions, each with their own tech levels, from primitive, to industrial, to modern, to futuristic. I have enough artwork at the moment to make this system work, although I intend […]
Spiritus Astrum [P0-B9]: p1473: Towards Early Access
I have finished adding a huge amount of new artwork to the game. I have also added animations for doors, etc, as well as added scripts to randomly spawn pickups and NPC’s. The vast majority of this artwork is for the random “groundcover” system, which generates procedural objects, etc. This should provide more things for […]