![Spiritus Astrum [P0-B10]: p1492: Towards Early Access Spiritus Astrum [P0-B10]: p1492: Towards Early Access](https://i.imgur.com/oZTgKHX.jpeg)
Spiritus Astrum [P0-B10]: p1492: Towards Early Access
Almost all of the work on the third campaign is done. I spent most of the week on Mission 9, this was one of the most complex missions, because it uses Wave Function Collapse to create a dynamic maze for the player to fly through. This turned out to be a lot easier than I […]
![Spiritus Astrum [P0-B10]: p1491: Towards Early Access Spiritus Astrum [P0-B10]: p1491: Towards Early Access](https://i.imgur.com/tyLm3AJ.jpeg)
Spiritus Astrum [P0-B10]: p1491: Towards Early Access
I have finished the 8th mission out of the 10 missions in the third campaign. This one was relatively easy, but there were still some new mechanics that I had to add involving gravity vectors, jetpack velocity, and walking on 3D objects. Walking on 3D objects is an issue I have struggled with before. I […]

Dependency Hell: The Linux Experience
This week was one of the most frustrating that I have had since I first learned to program a computer at the age of 17. The reason was that this week I discovered the true nature of the Linux Experience: Dependency Hell. I had heard of this before but did not truly appreciate the nature […]
![Spiritus Astrum [P0-B10]: p1490: Towards Early Access Spiritus Astrum [P0-B10]: p1490: Towards Early Access](https://i.imgur.com/WgWb1On.jpeg)
Spiritus Astrum [P0-B10]: p1490: Towards Early Access
I have now finished 7 of the 10 or so missions that will be in the third campaign in Spiritus Astrum. I am still working with simple programmer art, and I have not added all of the story triggers, etc, etc, but I am making good progress. I have made improvements to the NPC’s and […]
![Spiritus Astrum [P0-B10]: p1489: Towards Early Access Spiritus Astrum [P0-B10]: p1489: Towards Early Access](https://i.imgur.com/LA5NBwo.jpeg)
Spiritus Astrum [P0-B10]: p1489: Towards Early Access
I completed two more missions in the campaign. There will be about 10 missions in total, I have completed 5 of them, and I am working on the 6th. So far they are working out very well. I am just working on the prototyping and core mechanics for now, but I am confident that the […]
![Spiritus Astrum [P0-B10]: p1488: Towards Early Access Spiritus Astrum [P0-B10]: p1488: Towards Early Access](https://i.imgur.com/7rC0BcK.jpeg)
Spiritus Astrum [P0-B10]: p1488: Towards Early Access
I have completed another full mission in the new campaign. This one took a long time to do, since it involved travelling to a planet and generating a navmesh, and then spawning NPC’s and issuing commands. The game has code to do this, but it didn’t cover this use case, so I had to make […]
![Spiritus Astrum [P0-B10]: p1487: Towards Early Access Spiritus Astrum [P0-B10]: p1487: Towards Early Access](https://i.imgur.com/yOAITQW.jpeg)
Spiritus Astrum [P0-B10]: p1487: Towards Early Access
I have begun working on the implementation of the third main story for Spiritus Astrum. The first two missions of the new story are now basically done. The artwork is not done yet, I am just using placeholder art, but the triggers and code for the first two missions are done. I have added multiple […]

Experiments with Hunyuan Video
I have spent most of this week working on video generation with Hunyuan video. This has been a fascinating exploration into a new and rapidly developing sub-field of the AI industry. AI video generation looks set to take the world by storm in the coming years! Hunyuan Video allows for the generation of short clips […]