![Spiritus Astrum [P0-B10]: p1484: Towards Early Access Spiritus Astrum [P0-B10]: p1484: Towards Early Access](https://i.imgur.com/r895xdE.jpeg)
Spiritus Astrum [P0-B10]: p1484: Towards Early Access
I am currently working on adding another control object for the new story. The player won’t be able to control this directly (Like the existing capital ship), however it will serve as the main capital ship for the player for the duration of the new story. It is possible to launch and retrieve small fighter […]
![Spiritus Astrum [P0-B10]: p1483: Towards Early Access Spiritus Astrum [P0-B10]: p1483: Towards Early Access](https://i.imgur.com/Rw7HPit.jpeg)
Spiritus Astrum [P0-B10]: p1483: Towards Early Access
Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues. I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and […]
![Spiritus Astrum [P0-B10]: p1482: Towards Early Access Spiritus Astrum [P0-B10]: p1482: Towards Early Access](https://i.imgur.com/hTyEZjb.jpeg)
Spiritus Astrum [P0-B10]: p1482: Towards Early Access
I have added a shield effect to enemy star fighters, and I have added them to the existing tracking/nav map screen. I have also made improvements to the nav map screen to allow the player to filter in/out enemy fighters. The players shuttle also has shields too, and a “hull strength” value that will cause […]
![Spiritus Astrum [P0-B10]: p1481: Towards Early Access Spiritus Astrum [P0-B10]: p1481: Towards Early Access](https://i.imgur.com/5BYmyx5.jpeg)
Spiritus Astrum [P0-B10]: p1481: Towards Early Access
I am continuing to work on the art and art concepts, as well as the story, for the early access release of the project. In addition, I have started added more gameplay features to the game. I have started work on improving the space combat section of the game. I am adding in the ability […]
![Spiritus Astrum [P0-B10]: p1480: Towards Early Access Spiritus Astrum [P0-B10]: p1480: Towards Early Access](https://i.imgur.com/Yk5ODju.jpeg)
Spiritus Astrum [P0-B10]: p1480: Towards Early Access
I am still working on the concept art for the next story campaign in Spiritus Astrum. So far, it is going reasonably well, although there will be quite a lot of art to add, in addition to support logic, etc, etc. I am working on adding new vehicles (Although not all will be driveable) in […]
![Spiritus Astrum [P0-B10]: p1479: Towards Early Access Spiritus Astrum [P0-B10]: p1479: Towards Early Access](https://i.imgur.com/pjnRbh2.jpeg)
Spiritus Astrum [P0-B10]: p1479: Towards Early Access
The next phase in the project is to add all of the art assets that I will need for the early access campaigns. This willl include more NPC/enemy types, and hopefully additional uniforms, etc, for the player, as well as more enemies, and environment art. I have been working on some concepts for the new […]
![Spiritus Astrum [P0-B9]: p1478: Towards Early Access Spiritus Astrum [P0-B9]: p1478: Towards Early Access](https://i.imgur.com/ZkvQKMM.jpeg)
Spiritus Astrum [P0-B9]: p1478: Towards Early Access
I am still working on the art concepts for the next phase of the project. I will be adding in new vehicles, new enemies, and new story elements, which will take a lot of time, but it should add a lot more depth to the gameplay. I have also been looking into volumetric nebulae, gas […]
![Spiritus Astrum [P0-B9]: p1477: Towards Early Access Spiritus Astrum [P0-B9]: p1477: Towards Early Access](https://i.imgur.com/n1RYpea.jpeg)
Spiritus Astrum [P0-B9]: p1477: Towards Early Access
I have fixed quite a number of bugs with the project, including some issues with the starfield not fading out properly when the player was on a non-earthlike world, and another issue where weather effects would not fade out when the player travelled back into space. The main goal now is to try to add […]