![Spiritus Astrum [P0-B10]: p1496: Towards Early Access Spiritus Astrum [P0-B10]: p1496: Towards Early Access](https://i.imgur.com/SVncoL7.jpeg)
Spiritus Astrum [P0-B10]: p1496: Towards Early Access
The next goal that I have been working on is the addition of several new enemy types for the third campaign of the game. These are almost completely done. I have been able to mostly reuse code from other NPC and enemy types, but there are quite a few unique elements to these AI enemies […]
![Spiritus Astrum [P0-B10]: p1495: Towards Early Access Spiritus Astrum [P0-B10]: p1495: Towards Early Access](https://i.imgur.com/KIJbmqN.jpeg)
Spiritus Astrum [P0-B10]: p1495: Towards Early Access
Both of the capital ships that I am adding to the game have been modelled, and textured. I used a combination of static textures and repeating textures. I also added in new functioning main and secondary guns, and new projectiles, for these ships. This took some time to do, but it worked quite well. There […]
![Spiritus Astrum [P0-B10]: p1494: Towards Early Access Spiritus Astrum [P0-B10]: p1494: Towards Early Access](https://i.imgur.com/KLx59Xd.jpeg)
Spiritus Astrum [P0-B10]: p1494: Towards Early Access
I have finished texturing the new fighter craft, and I have set them up in unity. The textures are relatively simple, since they will only be visible from a distance, however they do look quite good. The shield effects in particular work quite well. I also had to make some changes to the code to […]
![Spiritus Astrum [P0-B10]: p1493: Towards Early Access Spiritus Astrum [P0-B10]: p1493: Towards Early Access](https://i.imgur.com/jtVRIKx.jpeg)
Spiritus Astrum [P0-B10]: p1493: Towards Early Access
I have finished the early prototyping for all of the missions in the third campaign of the game! This is a major step forward! I had some last minute issues and bugs, but these were fixed relatively quickly. I had some issues with guis and raycasting, and I added a simple concept for adding dialogs […]
![Spiritus Astrum [P0-B10]: p1492: Towards Early Access Spiritus Astrum [P0-B10]: p1492: Towards Early Access](https://i.imgur.com/oZTgKHX.jpeg)
Spiritus Astrum [P0-B10]: p1492: Towards Early Access
Almost all of the work on the third campaign is done. I spent most of the week on Mission 9, this was one of the most complex missions, because it uses Wave Function Collapse to create a dynamic maze for the player to fly through. This turned out to be a lot easier than I […]
![Spiritus Astrum [P0-B10]: p1491: Towards Early Access Spiritus Astrum [P0-B10]: p1491: Towards Early Access](https://i.imgur.com/tyLm3AJ.jpeg)
Spiritus Astrum [P0-B10]: p1491: Towards Early Access
I have finished the 8th mission out of the 10 missions in the third campaign. This one was relatively easy, but there were still some new mechanics that I had to add involving gravity vectors, jetpack velocity, and walking on 3D objects. Walking on 3D objects is an issue I have struggled with before. I […]

Dependency Hell: The Linux Experience
This week was one of the most frustrating that I have had since I first learned to program a computer at the age of 17. The reason was that this week I discovered the true nature of the Linux Experience: Dependency Hell. I had heard of this before but did not truly appreciate the nature […]
![Spiritus Astrum [P0-B10]: p1490: Towards Early Access Spiritus Astrum [P0-B10]: p1490: Towards Early Access](https://i.imgur.com/WgWb1On.jpeg)
Spiritus Astrum [P0-B10]: p1490: Towards Early Access
I have now finished 7 of the 10 or so missions that will be in the third campaign in Spiritus Astrum. I am still working with simple programmer art, and I have not added all of the story triggers, etc, etc, but I am making good progress. I have made improvements to the NPC’s and […]