Spiritus Astrum [P0-B9]: p1466: Early Access
This week, the main goal was to finish working on adding the new features to the story. This has now been done. I have added the ability for multiple vehicles to appear during the story events, however, even though Spiritus Astrum has support for multiple vehicles at this point, but this support has not been […]
Phoenix Game Development.Com: Undergoing Updates
Phoenix Game Development.com is currently undergoing a major renovation. The site hasn’t been updated in quite a lot of time, and I am in the process of improving both the look and feel and the backend.It may take a little time to finalise all of this, and there may be some downtime while I am working […]
AI: Memory Bandwidth comparison for selected DDR4 CPU’s
Introduction As I mentioned in my previous post (HERE), I have purchased a Threadripper PRO 3955WX CPU for the purposes of building an LLM inference machine. However, I have since discovered that there is a serious issue with using some Threadripper and Epyc CPU’s (Including the 3955wx) for this purpose. The issue is that these […]
Spiritus Astrum [P0-B9]: p1465: Early Access
I have added support for more advanced scanning, and improved the navigation beacons, etc, in the game. I have also been working on improving procedural objects, etc, to allow for easier and more powerful integration into the story system. I am relatively close to finishing the improvements to the new story. At that point, I […]
Spiritus Astrum [P0-B9]: p1464: Early Access
It is now possible for the player to craft more advanced objects and buildings by converting harvested items and minerals directly into energy. This basically unlocks a new “advanced” tier of constructable objects. The next goal is to improve the scanning system so that I can not only detect cities that have not paged in […]
Spiritus Astrum [P0-B9]: p1463: Early Access
I am still working on the new story. I am adding more new, more complex elements to it, which require improvements to the story generator and supporting mechanics. This should allow for the static and dynamic story generators to be substantially improved in the future, as more and more elements are added. So far, these […]
Spiritus Astrum [P0-B9]: p1462: Early Access
The new story is going quite well. I have added quite a few new events to it, and some new features, etc, too. I am hoping that the basic building blocks of the story will be done in the next week or so, and I can then focus on adding the dialog, art, and other […]
Spiritus Astrum [P0-B9]: p1461: Early Access
I have made several improvements and additions to the story, in addition to some minor improvements to the core mechanics of the game as well. I have improved the “scanning” system so that more information can be obtained from planets in systems that the player has not visited. This is extremely important, because the procedural […]