![Spiritus Astrum [P0-B11]: p1504: Towards Early Access Spiritus Astrum [P0-B11]: p1504: Towards Early Access](https://i.imgur.com/jpccwzR.jpeg)
Spiritus Astrum [P0-B11]: p1504: Towards Early Access
I have added several more missile types to the game, with different stats, etc, and I have improved the projectile-based weapons as well. There is still a performance issue when the guns fire a large number of projectiles at once, even with object pooling. I will need to look at this later. I have also […]

Adventures in AI coding
I have spent about a day or so working on writing code with DeepSeek-V3-0324 (I am running the model locally. For information on how I setup this model, check out my post HERE). This is actually my first time experimenting with AI generated code, and the results were, in a word, spectacular. With very minimal […]
![Spiritus Astrum [P0-B11]: p1503: Towards Early Access Spiritus Astrum [P0-B11]: p1503: Towards Early Access](https://i.imgur.com/TAYMKR5.jpeg)
Spiritus Astrum [P0-B11]: p1503: Towards Early Access
I have spent this week working on improving the combat system mechanics. I have fixed some bugs and made some improvements to the targeting system for guns and missiles (There was a minor issue where multiple missiles could not be fired at the same target). In addition, I made some improvements and ran some tests […]
![Spiritus Astrum [P0-B11]: p1502: Towards Early Access Spiritus Astrum [P0-B11]: p1502: Towards Early Access](https://i.imgur.com/LqIiJvs.jpeg)
Spiritus Astrum [P0-B11]: p1502: Towards Early Access
I have completed another full retest of the third campaign in the game. There were quite a few bugs and issues identified, but thankfully, nothing serious. There were no issues with the core mechanics, pathfinding, etc. Most of the bugs that were found have already been fixed. There were some issues found with the combat […]

Taming the Beast: Running DeepSeek V3-0324 Locally
After hearing good things about this model, I tried, and succeeded, in getting it to run locally. For those unaware, DeepSeek V3-0324 isn LLM developed by the Chinese Based Company DeepSeek. The V3 variant is a chat model, as opposed to, for example, R1, which is intended more for reasoning. The GGUF Q8 version of […]
![Spiritus Astrum [P0-B11]: p1501: Towards Early Access Spiritus Astrum [P0-B11]: p1501: Towards Early Access](https://i.imgur.com/tRUtiDf.jpeg)
Spiritus Astrum [P0-B11]: p1501: Towards Early Access
I have been working on improving the space combat mechanics in the project. I have made several minor changes to AI pathfinding and tweaked some variables to accomplish this, with good results. I have also added mission triggers and logic for another mission to the game. I have not added artwork for this yet, just […]
![Spiritus Astrum [P0-B11]: p1500: Towards Early Access Spiritus Astrum [P0-B11]: p1500: Towards Early Access](https://i.imgur.com/cDAGC6w.jpeg)
Spiritus Astrum [P0-B11]: p1500: Towards Early Access
The full retest of the third campaign is now done. The minor issues that were found have been fixed, and I have also spend some time working on the more serious issues, and most of these have been resolved too. There were also issues with players entering and leaving the ship without being properly configured, […]
![Spiritus Astrum [P0-B11]: p1499: Towards Early Access Spiritus Astrum [P0-B11]: p1499: Towards Early Access](https://i.imgur.com/Q1cIpDp.jpeg)
Spiritus Astrum [P0-B11]: p1499: Towards Early Access
The testing of the third campaign is continuing to go well. I have run into a few minor bugs, which were fixed, and I also made some small improvements to the campaign as well. There was one more serious bug that I found with the AI navigation system, but this was also fixed. It turned […]