![Spiritus Astrum [P0-B10]: p1500: Towards Early Access Spiritus Astrum [P0-B10]: p1500: Towards Early Access](https://i.imgur.com/cDAGC6w.jpeg)
Spiritus Astrum [P0-B10]: p1500: Towards Early Access
The full retest of the third campaign is now done. The minor issues that were found have been fixed, and I have also spend some time working on the more serious issues, and most of these have been resolved too. There were also issues with players entering and leaving the ship without being properly configured, […]
![Spiritus Astrum [P0-B10]: p1499: Towards Early Access Spiritus Astrum [P0-B10]: p1499: Towards Early Access](https://i.imgur.com/Q1cIpDp.jpeg)
Spiritus Astrum [P0-B10]: p1499: Towards Early Access
The testing of the third campaign is continuing to go well. I have run into a few minor bugs, which were fixed, and I also made some small improvements to the campaign as well. There was one more serious bug that I found with the AI navigation system, but this was also fixed. It turned […]
![Spiritus Astrum [P0-B10]: p1498: Towards Early Access Spiritus Astrum [P0-B10]: p1498: Towards Early Access](https://i.imgur.com/DCYruxX.jpeg)
Spiritus Astrum [P0-B10]: p1498: Towards Early Access
I have made some progress with the artwork for the project, but there is still quite a lot of work to be done here. I didn’t want to get too sidetracked by working on the artwork, so I have decided to postpone this briefly, and work on the next iteration of the campaign missions. The […]
![Spiritus Astrum [P0-B10]: p1497: Towards Early Access Spiritus Astrum [P0-B10]: p1497: Towards Early Access](https://i.imgur.com/RQk1ij7.jpeg)
Spiritus Astrum [P0-B10]: p1497: Towards Early Access
The final few improvements that I needed to make to the AI code are now done. There are still some additional features that I may need to add in the future, but the new AI enemeis are now basically working. I have also spent some time planning out improvements and changes to the missions for […]
![Spiritus Astrum [P0-B10]: p1496: Towards Early Access Spiritus Astrum [P0-B10]: p1496: Towards Early Access](https://i.imgur.com/SVncoL7.jpeg)
Spiritus Astrum [P0-B10]: p1496: Towards Early Access
The next goal that I have been working on is the addition of several new enemy types for the third campaign of the game. These are almost completely done. I have been able to mostly reuse code from other NPC and enemy types, but there are quite a few unique elements to these AI enemies […]
![Spiritus Astrum [P0-B10]: p1495: Towards Early Access Spiritus Astrum [P0-B10]: p1495: Towards Early Access](https://i.imgur.com/KIJbmqN.jpeg)
Spiritus Astrum [P0-B10]: p1495: Towards Early Access
Both of the capital ships that I am adding to the game have been modelled, and textured. I used a combination of static textures and repeating textures. I also added in new functioning main and secondary guns, and new projectiles, for these ships. This took some time to do, but it worked quite well. There […]
![Spiritus Astrum [P0-B10]: p1494: Towards Early Access Spiritus Astrum [P0-B10]: p1494: Towards Early Access](https://i.imgur.com/KLx59Xd.jpeg)
Spiritus Astrum [P0-B10]: p1494: Towards Early Access
I have finished texturing the new fighter craft, and I have set them up in unity. The textures are relatively simple, since they will only be visible from a distance, however they do look quite good. The shield effects in particular work quite well. I also had to make some changes to the code to […]
![Spiritus Astrum [P0-B10]: p1493: Towards Early Access Spiritus Astrum [P0-B10]: p1493: Towards Early Access](https://i.imgur.com/jtVRIKx.jpeg)
Spiritus Astrum [P0-B10]: p1493: Towards Early Access
I have finished the early prototyping for all of the missions in the third campaign of the game! This is a major step forward! I had some last minute issues and bugs, but these were fixed relatively quickly. I had some issues with guis and raycasting, and I added a simple concept for adding dialogs […]