![Spiritus Astrum [P0-B10]: p1489: Towards Early Access Spiritus Astrum [P0-B10]: p1489: Towards Early Access](https://i.imgur.com/LA5NBwo.jpeg)
Spiritus Astrum [P0-B10]: p1489: Towards Early Access
I completed two more missions in the campaign. There will be about 10 missions in total, I have completed 5 of them, and I am working on the 6th. So far they are working out very well. I am just working on the prototyping and core mechanics for now, but I am confident that the […]
![Spiritus Astrum [P0-B10]: p1488: Towards Early Access Spiritus Astrum [P0-B10]: p1488: Towards Early Access](https://i.imgur.com/7rC0BcK.jpeg)
Spiritus Astrum [P0-B10]: p1488: Towards Early Access
I have completed another full mission in the new campaign. This one took a long time to do, since it involved travelling to a planet and generating a navmesh, and then spawning NPC’s and issuing commands. The game has code to do this, but it didn’t cover this use case, so I had to make […]
![Spiritus Astrum [P0-B10]: p1487: Towards Early Access Spiritus Astrum [P0-B10]: p1487: Towards Early Access](https://i.imgur.com/yOAITQW.jpeg)
Spiritus Astrum [P0-B10]: p1487: Towards Early Access
I have begun working on the implementation of the third main story for Spiritus Astrum. The first two missions of the new story are now basically done. The artwork is not done yet, I am just using placeholder art, but the triggers and code for the first two missions are done. I have added multiple […]

Experiments with Hunyuan Video
I have spent most of this week working on video generation with Hunyuan video. This has been a fascinating exploration into a new and rapidly developing sub-field of the AI industry. AI video generation looks set to take the world by storm in the coming years! Hunyuan Video allows for the generation of short clips […]
![Spiritus Astrum [P0-B10]: p1486: Towards Early Access Spiritus Astrum [P0-B10]: p1486: Towards Early Access](https://i.imgur.com/Eo993Fp.jpeg)
Spiritus Astrum [P0-B10]: p1486: Towards Early Access
I have now added support for friendly fighters within the space combat sim. Friendly fighters will launch with the player and follow them until enemy fighters are discovered, then break and attack the enemy. Enemy fighters will also randomly target both the player and allied fighters. This should be one of the last core mechanics […]
![Spiritus Astrum [P0-B10]: p1485: Towards Early Access Spiritus Astrum [P0-B10]: p1485: Towards Early Access](https://i.imgur.com/uDQH3Po.jpeg)
Spiritus Astrum [P0-B10]: p1485: Towards Early Access
I have mostly completed the core mechanics changes for the new story that I am working on. I am adding a new capital ship, which, while not directly controllable by the player, will need to move over long distances and high speeds. It will also need to change zones (Star Systems). The player will also […]
![Spiritus Astrum [P0-B10]: p1484: Towards Early Access Spiritus Astrum [P0-B10]: p1484: Towards Early Access](https://i.imgur.com/r895xdE.jpeg)
Spiritus Astrum [P0-B10]: p1484: Towards Early Access
I am currently working on adding another control object for the new story. The player won’t be able to control this directly (Like the existing capital ship), however it will serve as the main capital ship for the player for the duration of the new story. It is possible to launch and retrieve small fighter […]
![Spiritus Astrum [P0-B10]: p1483: Towards Early Access Spiritus Astrum [P0-B10]: p1483: Towards Early Access](https://i.imgur.com/Rw7HPit.jpeg)
Spiritus Astrum [P0-B10]: p1483: Towards Early Access
Most of the code for the new space combat mechanics is done. I had some issues with projectiles, not working properly with the floating origin system, but I have finally solved these issues. I have added new features and UI improvements to the space combat system, as well as guided missiles (For both players and […]