Spiritus Astrum [P0-B13]: p1548: April 2026 Update
Another update on the progress of Spiritus Astrum Spiritus Astrum is progressing well, and an Early Access release should not be too far off. The games three campaigns are basically done, with hopefully just testing and debugging left to do. The campaigns will feature a combination of survival, crafting, space exploration and space combat. There […]
Spiritus Astrum [P0-B13]: p1547: Towards Early Access
I have added two more achievements to the game, both for the third Campaign. I have also fixed a lot of bugs and added some extensive improvements. Some minor issues that were causing console spam have been fixed, and I have improved the engine effects for all ships. I have also tweaked and improved the […]
Spiritus Astrum [P0-B13]: p1546: Towards Early Access
I have completed an entire test run of the game in the build. There were a few issues found, almost all of them related to the fact that the build runs faster than the editor, so timed events, etc, can sometimes happen out of sequence. The rest of the issues were pre-existing issues that I […]
Spiritus Astrum [P0-B13]: p1545: Towards Early Access
I have added over 20 achievements to the game, along with simple artwork for them. Most of these achievements are connected to the games three campaigns, with a few extra ones as well. I will be adding more achievements later, but these should be enough for Early Access. I have also added a “Debug” menu […]
Spiritus Astrum [P0-B13]: p1544: Towards Early Access
I have fixed several long standing and intermittent bugs in the project. One of the fixes is a little messy but it works quite well for the moment. These bugs were related to the floating origin system, and the checkpoint saving/loading system. The checkpoint system in particular needs to be extensively tested, since it is […]
Spiritus Astrum [P0-B13]: p1543: Towards Early Access
I have been doing a lot of debugging, and have finished another complete test run of the third campaign. I have fixed a large number of bugs and made a lot of improvements to the AI system and persistent object spawning, as well as the campaign system. The space combat system has also received some […]
Spiritus Astrum [P0-B13]: p1542: Towards Early Access
I have added a new filter mode to the shuttle’s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective. I have also fixed some bugs with the filter and nav systems, and made some other improvements. […]
Spiritus Astrum [P0-B13]: p1541: Towards Early Access
This week, I have fixed several more bugs with the third Campaign. I have also added more comments and interactions from the players allies, and improved the damage system in the game. I have also made some improvements to the way text messages are displayed in the game. There are still a few bugs left […]
