Spiritus Astrum [P0-B12]: p1525: Towards Early Access
I have made several improvements to the third campaign, as well as fixed several bugs. In particular, I fixed a bug with the terrain scanning system that was preventing objects from being optimally placed on flat ground. I have also added new clothing types for the AI, and a way for some NPC types to […]
Spiritus Astrum [P0-B12]: p1524: Towards Early Access
I have extensively tested the entire third campaign. I discovered quite a large number of bugs, almost all of which have now been fixed. I also made some mainly minor improvements to the game. The testing overall went quite well. The bugs were mostly minor, and almost all are now fixed. Most of the issues […]
Spiritus Astrum [P0-B12]: p1523: Towards Early Access
I have been working on the artwork for the third campaign. Most of the necessary artwork has now been added. It is quite basic at the moment, but I intend to make improvements to it later. I have also made extensive changes to the structure of the missions, adding enemies, more triggers, etc, etc. Improvements […]
Spiritus Astrum [P0-B12]: p1522: Towards Early Access
I have added a new weapon, the “Mining Laser” to the game. This is actually one of my favourite weapons. It is the only weapon with unlimited ammo (Althoug it does have a overheating mechanic, to stop it from firing continuously), and it does a large amount of damage per second. This is the first […]
Spiritus Astrum October 2025 Update!
It has been over a year since the Spiritus Astrum Demo has been released on steam. In that time, the project has advanced massively, with two new campaigns being added as well as a whole host of new content, dialog, characters, weapons, ships, and other improvements. In the initial release of Spiritus Astrum, there will […]
Spiritus Astrum [P0-B12]: p1521: Towards Early Access
I have been working on some new artwork for the game. I have added a new colony, in addition to a new weapon, and a new ship. These will feature in the third campaign, and will also appear in the free roaming mode of the game. I have also made improvements and some fixes to […]
Spiritus Astrum [P0-B12]: p1520: Towards Early Access
I have created animated explosions for several of the capital ships in the game. The ships can now fragment into pieces, with each piece becoming a rigidbody object in the game. This effect looks quite good. I haven’t added any explosion effects, etc, but I can do this later. I have also conducted more extensive […]
Spiritus Astrum [P0-B12]: p1519: DeepSeek in an Open-World Exploration Game
I have recently improved the LLM integration with Spiritus Astrum, and I have decided to try DeepSeek V3-0324-UD-Q3-K-XL with it in a game setting. I am sending data about the gameworld to the LLM in a format similar to this: The LLM is producing output similar to the following: It is clear that the AI […]
