Spiritus Astrum [P0-B9]: p1465: Early Access
I have added support for more advanced scanning, and improved the navigation beacons, etc, in the game. I have also been working on improving procedural objects, etc, to allow for easier and more powerful integration into the story system. I am relatively close to finishing the improvements to the new story. At that point, I […]
Spiritus Astrum [P0-B9]: p1464: Early Access
It is now possible for the player to craft more advanced objects and buildings by converting harvested items and minerals directly into energy. This basically unlocks a new “advanced” tier of constructable objects. The next goal is to improve the scanning system so that I can not only detect cities that have not paged in […]
Spiritus Astrum [P0-B9]: p1463: Early Access
I am still working on the new story. I am adding more new, more complex elements to it, which require improvements to the story generator and supporting mechanics. This should allow for the static and dynamic story generators to be substantially improved in the future, as more and more elements are added. So far, these […]
Spiritus Astrum [P0-B9]: p1462: Early Access
The new story is going quite well. I have added quite a few new events to it, and some new features, etc, too. I am hoping that the basic building blocks of the story will be done in the next week or so, and I can then focus on adding the dialog, art, and other […]
![Spiritus Astrum [P0-B9]: p1461: Early Access Spiritus Astrum [P0-B9]: p1461: Early Access](https://i.imgur.com/LBDWuj3l.jpg)
Spiritus Astrum [P0-B9]: p1461: Early Access
I have made several improvements and additions to the story, in addition to some minor improvements to the core mechanics of the game as well. I have improved the “scanning” system so that more information can be obtained from planets in systems that the player has not visited. This is extremely important, because the procedural […]
Spiritus Astrum [P0-B9]: p1460: Early Access
I am now working on the details for the second story campaign. I am adding a lot more content, objectives, etc, and testing these. The artwork is relatively basic for the moment, but I can improve this later. The goal is for each of the campaigns in the game to have about 3-5 hours of […]
AI: Running Large Language Models: System Specs
I have recently become very intersted in running AI Large language Models (LLM’s). With a view to furthering my research in this area, I have been planning a build for a machine dedicated to AI inference. My goal is to be able to run 70b models at Q6 or even Q8 quants with a tk/s […]
![Spiritus Astrum [P0-B9]: p1459: Early Access Spiritus Astrum [P0-B9]: p1459: Early Access](https://i.imgur.com/RZpxlSQl.jpg)
Spiritus Astrum [P0-B9]: p1459: Early Access
I have finished the basics of the new story mission. The basic triggers and events now work, the next step is to add more gameplay and story elements. These gameplay elements will require quite a lot of thought. So far, the game relies on mostly survival and crafting elements for it’s core gameplay loop, but […]