Spiritus Astrum [P0-B13]: p1543: Towards Early Access
I have been doing a lot of debugging, and have finished another complete test run of the third campaign. I have fixed a large number of bugs and made a lot of improvements to the AI system and persistent object spawning, as well as the campaign system. The space combat system has also received some […]
Spiritus Astrum [P0-B13]: p1542: Towards Early Access
I have added a new filter mode to the shuttle’s guis that allows the player to scan for mission objectives. This is vital in eliminating visual clutter while the player is trying to navigate to the next objective. I have also fixed some bugs with the filter and nav systems, and made some other improvements. […]
Spiritus Astrum [P0-B13]: p1541: Towards Early Access
This week, I have fixed several more bugs with the third Campaign. I have also added more comments and interactions from the players allies, and improved the damage system in the game. I have also made some improvements to the way text messages are displayed in the game. There are still a few bugs left […]
WAN Video And Phantom 14B in ComfyUI Issues
I have recently been working with WAN 2.2 for AI video generation in comfyui. One of the workflows that I experimented with was the Phantom Wan 14B Workflow that is included in comfyui as a default template. However, I had two issues with this workflow. Firstly, when the “base_precision” is set to the default of […]
Spiritus Astrum [P0-B13]: p1540: Towards Early Access
I have finished another complete retest of the third Campaign. There were quite a few bugs founds, since it’s been a while since the last complete test, but most of the issues are either minor bugs or optimisation issues. There are also some difficult balancing issues, which will need to be looked at in the […]
Spiritus Astrum [P0-B13]: p1539: Towards Early Access
I have completed more testing and debugging, mostly related to the campaigns. I have also added more features to the capital ship interiors, and fixed some bugs that I discovered, as well as improved the story triggers slightly. Finally, I have made some improvements to the campaign missions themselves. The next step is to do […]
Spiritus Astrum [P0-B13]: p1538: Towards Early Access
I have finished some more testing and debugging, mostly bugs that I discovered during the last test run. I have also made some improvements to the mission selection UI’s and logic for the third campaign, which makes it a lot easier to use and more reliable. There were also some new bugs that I discovered […]
Spiritus Astrum [P0-B13]: p1537: Towards Early Access
I have finished adding checkpoints to all of the campaigns in the game. There is still some work to be done here, but the now has a mostly functional checkpoint save system for the campaign, which integrates with the existing “free-roaming” save system. I also did some extensive testing, and fixed some bugs, and made […]
