Spiritus Astrum [P0-B14]: p1554: Towards Early Access
I have completely retested the second campaign. This is a simpler campaign technically, so there were fewer issues with it than with Campaign 3, however, I did discover some bugs. Almost all of these were very minor, and were fixed quickly. There were only two slightly more worring ones, one involving placing of navigation objects […]
The Top 20 Games Of All Time: Part 2
As an avid, life-long gamer, I decided to honour my hobby by creating a list of my all time favourite games. Originally, the list was supposed to be a top-10, but I simply couldn’t pick just 10, there are too many games that needed to be on the list. So, I cheated a little, and […]
Spiritus Astrum [P0-B14]: p1553: Towards Early Access
I have improved the “Decoy” system for space fighters. There is now a visible “Missile Lock” warning indicator, allowing the player to know more easily when to fire decoys. I have also improved, and fixed some issues, with the targeting and combat systems. The story campaign has seen some slight changes and improvements, mostly with […]
Spiritus Astrum [P0-B14]: p1552: Towards Early Access
I have added nav objects to assist the player in moving around on board their capital ship, and I have fixed some issues with the ally and enemy AI. A minor issue with the players missiles not registering collision with enemies under some circumstances was also fixed. I have also done another complete retest of […]
The Top 20 Games Of All Time: Part 1
As an avid, life-long gamer, I decided to honour my hobby by creating a list of my all time favourite games. Originally, the list was supposed to be a Top-10, but I simply couldn’t pick just 10, there are too many games that needed to be on the list! So, I cheated a little, and […]
Spiritus Astrum [P0-B14]: p1551: Towards Early Access
The NPCAI system has been further tested and improved. I discovered some issues with it on the last run, and I have since fixed several bugs and added some new navigation and local object avoidance features. There is still some work to be done here though. I have also fixed several other bugs that were […]
Spiritus Astrum [P0-B14]: p1550: Towards Early Access
I have added some improvements to the existing NPCAI and Companion AI systems, and improved the filtering of objects on the HUD, and I have made some improvements to the mission triggers in the third campaign. I also completed another full retest of the third campaign. Even though I did discover some new bugs, the […]
Spiritus Astrum [P0-B14]: p1549: Towards Early Access
I have fixed almost all of the bugs that I needed to fix after the last test run. One of the main improvements was to add better support for AI navigation when the player is within a complex structure (Ie, when the player could be above or below the AI, etc). I also made several […]
