Spiritus Astrum [P0-B13]: p1531: Towards Early Access
The most recent updates are some changes/improvements to the AI, especially while engaging in combat (There were some things that I missed here), and some improvements to the weapons. I have also started a new, intensive run of tests. So far, I have discovered quite a few bugs while doing this (It is a deep […]
Spiritus Astrum [P0-B12]: p1530: Towards Early Access
I have added support for persistent enemies to the game. Now, when an enemy dies (Or surrenders) their body will remain in the world across multiple runs. Their inventory/loadout will also remain. I have also made improvements to the client/server system for persistent objects. AI Companions now have the ability to draw weapons and engage […]
Spiritus Astrum [P0-B12]: p1529: Towards Early Access
I have recently completed a lengthy process of debugging and improvements. I was focusing more on legacy bugs that had been on my bug list for a long time, and I managed to finally fix a large number of them. I made some improvements to the AI system, and the dynamic character creation system. I […]
Spiritus Astrum [P0-B12]: p1528: Towards Early Access
This week, I made very extensive improvements to the character creator and spawner systems. I added the ability to not only randomise the clothing that NPC’s can wear (Which was already a feature) but to randomise the materials for each clothing object. This was extremely tedious, since I had to completely redo the data sets […]
Spiritus Astrum [P0-B12]: p1527: Towards Early Access
I am still working on debugging and improvements. I have made some improvements to the planet generation system, as well as fixed some GUI issues, and improved readability when the background highlight effect is turned on. I have also added a very simple concept test of a third person camera to the game. It is […]
Spiritus Astrum [P0-B12]: p1526: Towards Early Access
I have spent this week working on more improvements and bug fixes. I have modified the sky shader on earthlike and alien worlds to show more subtle and realistic cloud effects, and I have fixed several long-standing issues with the sky and weather systems. I have also fixed an issue with the sky colour not […]
Spiritus Astrum [P0-B12]: p1525: Towards Early Access
I have made several improvements to the third campaign, as well as fixed several bugs. In particular, I fixed a bug with the terrain scanning system that was preventing objects from being optimally placed on flat ground. I have also added new clothing types for the AI, and a way for some NPC types to […]
Spiritus Astrum [P0-B12]: p1524: Towards Early Access
I have extensively tested the entire third campaign. I discovered quite a large number of bugs, almost all of which have now been fixed. I also made some mainly minor improvements to the game. The testing overall went quite well. The bugs were mostly minor, and almost all are now fixed. Most of the issues […]
