WAN Video And Phantom 14B in ComfyUI Issues
I have recently been working with WAN 2.2 for AI video generation in comfyui. One of the workflows that I experimented with was the Phantom Wan 14B Workflow that is included in comfyui as a default template. However, I had two issues with this workflow. Firstly, when the “base_precision” is set to the default of […]
Spiritus Astrum [P0-B13]: p1540: Towards Early Access
I have finished another complete retest of the third Campaign. There were quite a few bugs founds, since it’s been a while since the last complete test, but most of the issues are either minor bugs or optimisation issues. There are also some difficult balancing issues, which will need to be looked at in the […]
Spiritus Astrum [P0-B13]: p1539: Towards Early Access
I have completed more testing and debugging, mostly related to the campaigns. I have also added more features to the capital ship interiors, and fixed some bugs that I discovered, as well as improved the story triggers slightly. Finally, I have made some improvements to the campaign missions themselves. The next step is to do […]
Spiritus Astrum [P0-B13]: p1538: Towards Early Access
I have finished some more testing and debugging, mostly bugs that I discovered during the last test run. I have also made some improvements to the mission selection UI’s and logic for the third campaign, which makes it a lot easier to use and more reliable. There were also some new bugs that I discovered […]
Spiritus Astrum [P0-B13]: p1537: Towards Early Access
I have finished adding checkpoints to all of the campaigns in the game. There is still some work to be done here, but the now has a mostly functional checkpoint save system for the campaign, which integrates with the existing “free-roaming” save system. I also did some extensive testing, and fixed some bugs, and made […]
Spiritus Astrum [P0-B13]: p1536: Towards Early Access
I have spent a lot of time adding in a checkpoint save system for the third campaign. This allows the player to quit and resume the game at the most recent checkpoint. The system is quite basic, and needs a lot of testing, but the core methodology is working. There is one intermittent bug that […]
Spiritus Astrum [P0-B13]: p1535: Towards Early Access
The modelling improvements and changes are essentially done, for the moment. I have fully integrated the art changes with the game, and fixed some issues that occurred. I have also spent some time improving the AI enemies, and making other improvements, etc, to the game. In addition, I have tested the campaign with the new […]
Spiritus Astrum [P0-B13]: p1534: Towards Early Access
The vast majority of the new modelling and texturing is now done. The artwork is simple, but it should, hopefully, be ok for early access. I am using a combination of repeating textures and static textures for the artwork. I have also added most of the lighting and prefab decorations to the scene, but there […]
